AngryPenguin wrote: »The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.
Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
spartaxoxo wrote: »The pet should mount up with you
StihlReign wrote: »Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
Here is a breakdown of recent ESO player statistics from multiple sources:
MMO Populations (August 2025): Estimated daily player count of 84,562. This figure likely does not include all players, as the site uses a specific algorithm to generate its numbers.
ActivePlayer.io (August 2025): Estimated 150,000 to 200,000 daily active players. This source also reports over 3 million monthly active players.
Steam Charts (August 2025): Shows much lower concurrent player counts, with a 24-hour peak of about 13,301 on August 25, 2025. This only tracks players using the Steam launcher and excludes those on consoles (PlayStation and Xbox), Epic Games, or the native PC launcher.
Statista (April 2025): Reported that the total number of ESO players reached 25 million in 2024, with over 1 million players joining that year.