StihlReign wrote: »Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
Here is a breakdown of recent ESO player statistics from multiple sources:
MMO Populations (August 2025): Estimated daily player count of 84,562. This figure likely does not include all players, as the site uses a specific algorithm to generate its numbers.
ActivePlayer.io (August 2025): Estimated 150,000 to 200,000 daily active players. This source also reports over 3 million monthly active players.
Steam Charts (August 2025): Shows much lower concurrent player counts, with a 24-hour peak of about 13,301 on August 25, 2025. This only tracks players using the Steam launcher and excludes those on consoles (PlayStation and Xbox), Epic Games, or the native PC launcher.
Statista (April 2025): Reported that the total number of ESO players reached 25 million in 2024, with over 1 million players joining that year.
Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.