We worked on it for so long, if we do not release it we will get fired.
AcadianPaladin wrote: »Though my elf might admit to a bit of fluster when Darien walks around shirtless, she realizes he's an incorrigible skirt chaser (like Jakarn) and quite unsuitable as a mate.
Gabriel, on the other hand, is the only mage we've met that has the potential to be Arch Mage. And given the pompous nature of Vanus, we were quite hoping someday to see Gabriel replace him.
This may actually be a good thing for PvP! (scenario 1)MISTFORMBZZZ wrote: »You know exactly how bad liked Vengeance is by a big chunk of the pvp community, perhaps the majority but still pushing this path, is outragous
Because if grey host keeps the same PvP population as now(those who dislike vengeance as multiple players are stating) while running parallel with vengeance with a healthy population, it means the vengeance campaign was successful in attracting many more PvE players into PvP. Tripling the PvP population, assuming vengeance and grey host are both healthy. Which in turn could benefit the entire PvP population as a whole, including grey host.
Why does it seem the PvP community is against running vengeance parallel to grey host, if as stated, PvPers would stay on grey host anyways? This seems like a fear that grey host would die, basically saying that even many of the players in grey host don't actually want to be in grey host.
Really don't understand why PvP players who feel grey host is the only worthwhile PvP are worried about a parallel running vengeance campaign, because if grey host players go to vengeance that means they didn't want to be in grey host anyways. More PvP options for everyone.
PS: Two different types of Cyrodiil pvp running at the same time, seems like a good thing to me. Especially if both have a healthy player population.
um...lag....ping...
You know those issues that Vengeance was supposed to help us with
AcadianPaladin wrote: »I was ready to rage quit the game after the dumpster fire called Update 35. In desperation I decided to try Oakensoul before quitting. I fell in love with it and decided to stay with ESO. Now, every one of my characters uses Oakensoul and I don't ever see that changing - tank, healer, dps - all of them. The primary reason I love Oakensoul (as a solo PvE player) is to avoid the micromanagement of buffs. While I do have a couple HA lightning staff builds, several of my builds are not HA. That said, even for a non-HA build, an Oakensoul HA is actually an effective 'skill' that has the added bonuses of no skill slot required, solid damage and a nice return on resources.
Artistbma
SilverBride wrote: »Other players are not interfering with YOUR experience. They are interfering with mine.
A player questing or running through delves or public dungeons is just playing as intended. A player may prefer to not see other players when they play but that is a not how MMOs work. I don't want to see this game turned into a single player game.
I'll repeat my statement because I think it was important. My post isn't about single play or even solo play. It is about some players not respecting other players.
"The bad behavior makes every game day feel like black Friday.
- I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
- Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
- Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.
As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because too many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave."
kevkj