twisttop138 wrote: »Aerius_Sygale wrote: »twisttop138 wrote: »For all. Thankfully the days of console having to wait two weeks are over. What a ridiculous thing that other games seem to have never had an issue with. It lasted way too long, one of the better changes this year.
Ahh, excellent news! Thank you for the response! There will be that limited time area in ESO to start doing stuff in, next week, so that will help kill some of the time of this next month and a half-ish until June 8th. Very good! I was afraid I'd be in for two whole months of waiting.
I think that was part of the point. I'm not a fan of drip feeding, release season content with the season. Don't wait, but regardless I think the intent was to release tomes, let people get used to the concept and the routine. Then release night market and have that last the rest of the season.

Rohamad_Ali wrote: »I thought they said they would leave Grey Host up and people could choose. Major bummer.
Some have had their way for so long and they just, don't want to give it up and have to work hard, to actually learn how to fight in PvP without a machine-proc or group mechanic playing for them, which places them on a more level PvP experience along with the rest of us.
tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.