The other classes just need similar passes.
Until then there is zero reason to complain. You have access to both DKs and subclassing.
I play PvP.
I don't play DK, but I play against them, and there's clearly a difference compared to other classes.
I don't use subclassing for most of my PvP characters (only healers in battlegrounds, but not in Cyrodiil).
What you don't understand is that I'm not saying DKs aren't fun to play; they're probably very fun. But if your definition of fun is that you now easily crush other classes, then we have different definitions. We can easily make slight adjustments that allow for a slight rebalancing; we're not going to wait 150 years for all the classes to be rebalanced, that's ridiculous.
Note that I have two DK characters that I've tested, of course, and yes, I've noticed the change. It's completely different.
I maintain that this rework needs to be slightly modified.Using a DK subclass on your character makes you a DK in this discussion.WE'RE NOT ALL DKS!
I'd only add that the mats-in-dungeon thing would highly depend on which dungeon and how many guaranteed mats, because I really don't want any rehash, ever, of Mora's glass eyeballs in Scrivener's Hall. One of the most annoying things they've ever done regarding materials, helped only by the fact that they're now also attainable by chance via IA... another dungeon, and endless at that -_- I don't really want to do either.
There are two kinds of PvPer. Those who scream for nerfs when they don't like whatever killed them, and those of us who know the flavour of the month will eventually change, and in the interim will focus on learning to counter and beat the current top meta builds.The DKs don't want to change anything.
But don't come crying when the new sorcerer one-shots you.