SilverBride wrote: »They should just merge the consoles and leave PC out of it.
While I agree with that, the problem is that most of the comparatively few players who want crossplay are console players wanting to switch to PC without having to buy the game again and start from scratch. If ZOS had been able to offer free account transfers from console to PC there wouldn't have been calls for crossplay.
My concern is for those console players who don't want to get involved in crossplay but will end up being very lonely on console.
Meanwhile it's clear from the announcement that we're all going to have to put up with a lot of additional crossplay-related downtime over many months - quite possibly a year or more - before crossplay goes live, assuming it does.
I may have understood the wrong ting but shoulden't this new implementation allow players on all platforms to play togheter without a transfer?
This sounds demanding since it would require all the megaservers to be fused somehow... so i may be wrong.
Vengeance Dungeons? 🤣ShutUpitsRed wrote: »Normal dungeons should have template builds or at least less complex builds; it's unfair that sweaty PvE mains rush ahead doing 200k dps and leave normal players in the dust and mess up their quests and such.
Why don't i have any issues killing all classes including pure sorcs as a WW then? An avg ww build with decent understanding does 10k dps easily. Every class that is not a higher dps ww just spams heals until they run out of res, because they cant compete. Keep in mind ww is doing all this while in +40k hp and armor. And ww is missing 33% dmg even.
Werewolf’s win condition is either overwhelm your opponents healing or run them out of resources, and it looks like ZOS is giving everyone infinite sustain so that is not going to be an option for long. The DPS needs to be higher than normal because we have no way to close out a fight other than to land a fear when someone is low and hope they don't have a cleanse. Our main 200% execute scaling spamable is averaging ~4.5k Damage when you combine both hits on Pelicans build.
Also IMO the vast majority of the issue is coming from the insane sustain and large amount of healing coming from the Conservation of Energy sorc mastery. Its allowing us to run 0 sustain and do silly things like use armor pots, spam roll dodge, bash weave every ability, etc. This all heavily contributes to the power of WW and enables us to go full offensive with no drawbacks. When we disabled the masteries we started losing to sorcs and DKs, even a warden came close.
JustLovely wrote: »The elephant in the room nobody is talking about:
If ZOS can't make normal live Cyrodiil work properly they can't make vengeance work properly either.
I mean if a team that doesn't know about pvp develops a pvp mode of course it attracts players that don't know about pvp.
It does seem that it's the same people that call ToT PvP are developing vengeance.
albertberku wrote: »Yeah of course you won't post it. I dont need a research to know, i have eyes, death recaps and combat logs. Now continue your talk about build diversity in GH. That is all i am going to add about this topic.
Watch out PUBG, gray host is catching up fast! 300 today, 300k tomorrow! I'd say to go back in time and log into Thornblade or Trueflame to see what it should look like...BardokRedSnow wrote: »if you log in to the game you'd have seen how populated greyhost was during the day
JustLovely wrote: »The elephant in the room nobody is talking about:
If ZOS can't make normal live Cyrodiil work properly they can't make vengeance work properly either.
I mean if a team that doesn't know about pvp develops a pvp mode of course it attracts players that don't know about pvp.
reazea