
I mainly hope that when ZOS reflects on how the event went, they see that if you hype up something it needs to feel rewarding instead of a chore.
For me it feels like they put a wall to lock me out of the other half of a chapter that I already paid for, while I was actually initally looking forward to the event. And I need to grind fetch quests to get in.
Out of spite they'll probably never do an event again, blaming the player base for not understanding the vision they had.
We are taking all feedback (not out of spite) regarding the event to our teams for review and how to do larger scale events like this better in the future. The goal is to meet player demand for new types of content. This multi-phase event is our first time doing something this complex and there are plenty of learnings we are taking away for the next time.
Bind collected or favorited houses to the hotbar for quick fast travel (inside or outside option only available for collected houses). Includes a "Return" house option that allows you to return to your original, pre-jump location via house preview.
https://youtu.be/4cYnWLfNihUMilesTailsProwers wrote: »SilverBride wrote: »Thanks for the feedback here, @MilesTailsProwers. These are really cool. Will share these with the team.
I don't like them because they don't fit what ESO is and are immersion breaking.
But what about this?
What about an instanced game facility players can enter at will that has all those features? This would keep them out of the game world so they don't ruin the atmosphere for those of us that don't want ESO turned cartoony.
This would be great too! Kinda like Darkmoon Faire from World of Warcraft. How about some silly little dimension hosted by Sheogorath with fun activities and minigames!
And then they could be turned into interactable furniture for crown store, so players can add these minigames to their housing as well?
BretonMage wrote: »katanagirl1 wrote: »I prefer flat sandals myself in real life and it makes sense if your character is running around. Heels are immersion breaking.
Why would heels be immersion breaking in a fantasy game that involves horse riding? Heels were originally designed to stop feel slipping on stirrups. They were worn by men long before they were a fashion accessory for women
We're not fighting from horseback here. It's immersion breaking because we're painfully familiar with how hideously uncomfortable heels are; they're almost impossible to run in, and just looking at them reminds us of how silly they are when more comfortable alternatives exist.
I wouldn't be against the occasional reasonably low heel, but yeah, they're pretty silly when you have to run.