Izanagi.Xiiib16_ESO wrote: »Personally I think there are way more broken sets than rallying cry. For example Recovery Convergence which is somehow being buffed next patch. I guess they didn't sell enough season passes
There can be other portal recall actions. But please don't return the pre-order bonuses ever! These are some of the very few items which still have collector's value in this gameTime-limited pre-order bonuses in the only reason to purchase chapters/content pass early and at full price. If any of those items return, there would be no reason to buy chapters until they are on 65% discount or lower.
I also used to buy those 8000 crowns 25 crate packs for special items contained in them (they were promised to not be available in any other way). But recently two crate seasons returned and had those special items available for 8000 Seals of Endeavors... It made at least 16 000 of my spent crowns go to waste, because I would not buy those crate packs if those items were available for Seals from the very start
Also, if I'm not mistaken, Carnival crates had special polymorph available for Seals too. This unfair decision seems to be reverted, as new crate season doesn't allow to buy special item for Seals. But I no longer trust this content model
Only pre-order items remain truly unique so far, but it can be easily ruined by releasing even one of those items again.
Drive away 90% of the player base so 12 guys can have a power fantasy? That's a dead game. As much as I hated seeing ground oils go back in 2014, I still had to admit there's no way the game could survive if 1 sweaty player abusing weird mechanics could solo wipe an entire 24 raid.Urzigurumash wrote: »"We hate zergs, we hate noobs"
GeneralGrundmann wrote: »Reliable source please for the: "you lost about 60% of your community?" quote!
you must be new if you need "source" for that lmaoMincMincMinc wrote: »You want to talk about boring? Cyrodil has been the same for 10 years with only a minor roadbump change halfway through that everyone hated.
Somehow Mount speeds have more than doubled, but it still feels like mount simulator because the population cap is 1/4 what it used to be. Not only that, but at the same time that lower population is occupied by 2-3 groups per faction that stand within an 8m radius and are practically immortal, stacking every effect in the game which VERY CLEARLY has an effect on the server. Of course it will feel like an empty mount simulator when you have to run around for half an hour until there is a fight you can even participate in.
PvP as it is makes different situations with specific circumstances. talking about "same Cyrodiil for 10 years" while people playing Dota and stuff like this for even more. PvP is not needed in such huge stuff like PvE, cause PvP (as a true high-end content) is self-changeable as it is. Not anymore, coz all the time you see copypasta lads running around, but still.
Don’t bother comparing ESO to real PvP titles like Dota, League, Valorant, or Fortnite. Those are true competitive games with esports. ESO isn’t , it’s pure player vs-gear, not skill based, and never will be. You have to buy every DLC dungeon just to get the gear, so the “competition” is basically pretend. No esports, no real system, and no one cares.
The players are gone, so mission accomplished!MincMincMinc wrote: »the issue with pvp is there being too many players
xbluerosesx wrote: »I've been doing crafting dailies every day, that's like 7k. I also sell motifs if I have them already but I don't get motifs every time I do like western skyrim or blackwood or high isle dailies and my rng luck is pretty bad so oftentimes I'll have nothing to sell.
How do people make enough to decorate their houses?