GeneralGrundmann wrote: »Reliable source please for the: "you lost about 60% of your community?" quote!
you must be new if you need "source" for that lmaoMincMincMinc wrote: »You want to talk about boring? Cyrodil has been the same for 10 years with only a minor roadbump change halfway through that everyone hated.
Somehow Mount speeds have more than doubled, but it still feels like mount simulator because the population cap is 1/4 what it used to be. Not only that, but at the same time that lower population is occupied by 2-3 groups per faction that stand within an 8m radius and are practically immortal, stacking every effect in the game which VERY CLEARLY has an effect on the server. Of course it will feel like an empty mount simulator when you have to run around for half an hour until there is a fight you can even participate in.
PvP as it is makes different situations with specific circumstances. talking about "same Cyrodiil for 10 years" while people playing Dota and stuff like this for even more. PvP is not needed in such huge stuff like PvE, cause PvP (as a true high-end content) is self-changeable as it is. Not anymore, coz all the time you see copypasta lads running around, but still.
Don’t bother comparing ESO to real PvP titles like Dota, League, Valorant, or Fortnite. Those are true competitive games with esports. ESO isn’t , it’s pure player vs-gear, not skill based, and never will be. You have to buy every DLC dungeon just to get the gear, so the “competition” is basically pretend. No esports, no real system, and no one cares.
The players are gone, so mission accomplished!MincMincMinc wrote: »the issue with pvp is there being too many players
xbluerosesx wrote: »I've been doing crafting dailies every day, that's like 7k. I also sell motifs if I have them already but I don't get motifs every time I do like western skyrim or blackwood or high isle dailies and my rng luck is pretty bad so oftentimes I'll have nothing to sell.
How do people make enough to decorate their houses?
another nerf beam thread. yay!
honestly. please leave the beam alone. its fun, a signficant amount of people love it and have adapted to it
remove the beam, you remove joy from the game. and this game is not in a place where it can afford to remove joy from the game right now IMO
you would be better off buffing other skills to compensate, not killing fun.
people don't use it because it's fun. You included.
People use it because it is overpowered.
If it is nerfed, it'll still be equally as fun to use, but magically, people will stop using it.
So, let's not remove fatecraver, that's too much. Let's nerf it to put it on par with everything else.
And no, we can't really buff everything else, because damn .. power creep is already an issue.
Im afraid your're wrong. I use it for fun. Because i want to enjoy the game. its not actually that overpowered. its just situational. in trashpacks (and certainly pvp) there are better skills.
you can buff other skills without a problem - because in your words - power creep is already there - - and guess what, you'd have more variation of builds .
not everyone does 140k damage. some people barely scratch 40k . remember that before your call for nerfs.
by the way, the constant nerfing of this game is what is keeping people away. people need to be careful what they wish for - too many people leave.. noone will be left.
My expierience with SOLO Frost builds is that the damage potential is quite good right now (piercing cold is still giving 15%), but the sustain and ultimately survivability is the problem that you'll have to build around.I do everything but Trials, very much a loner.