albertberku wrote: »Well, i am going to say the sweaties that love to chase me in GH with their carry builds use nightblades in Veng. So you have a point. It is a tad stronger right now. But it is definitely not 100%. You play against Templars, Wardens, there are a lot of Magsorcs. There are actually 4 - 5 different classes involving at any fight. And most importantly NB is deadly but they are not also fast + tanky. That is what most matters. You can run away from them easily if you build for it, or you can attack and kill them. There are tradeoffs. No more carry builds, maybe not balanced, maybe stronger but not complete carry builds. Yes, it is not balanced still, but much much better than what is happening in GH rn.And vengeance is 100% nightblades so what is your point?
In Vengeance right now you can fight against any class and if you die it will still be on you. The power gap is not that much between the builds. If someone kills you, they are probably better at weaving/rotation, they are not carried by their builds. In GH good luck in fights if you are not going to play one certain playstyle.
And what i love most about Vengeance is that the skills are distinct now. You dont fire 5 abilities at once. Streak has cooldown. Overload is its own skill, fires separately. Other abilities similarly. Fights are clearer. No GH chaos anymore with noone knowing what is happening on the field. And for that reason there were tremendous amount of new players in Cyrodiil tonight that were low level but still can understand and enjoy fights going on. That is why Vengeance will be successful, that is if they keep it that simple in the future. It doesnt need to be a button or mouse mesh simulator for it to contain skillful gameplay.
albertberku wrote: »Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%).
albertberku wrote: »Is it that or are you missing your stupid OP Maarselok builds, or DK one shot combos or Damage Skill Line stack subclass meta? Your proc sets to carry your damage for you? Medium armor high sustain, high healing, high dmg, high crit, high mobility, speed cap streak, high hp builds to carry you? Is that what you miss?
Maximus_Mordred wrote: »Maximus_Mordred wrote: »During its last appearance on PCNA, Vengeance suffered the same issue that plagued and ultimately defeated no proc PVP: As soon as the populations reach a certain level of imbalance, it becomes impossible to play against massive numbers as an underdog.
Yeah during my playtests the limited build options forces the entire camp into a numbers game. Whoever has the higher pop in one area wins - which isn't fun.
A zerg fest just stinks.BardokRedSnow wrote: ».Maximus_Mordred wrote: »ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Pot, meet kettle.
The only people who will stay in vengeance long term are the same ones who occupy the now dead ravenwatch, BR and below 50 campaigns. Jaded bitter pvpers that just wanna zerg, and pvers that just want their tier 3 rewards.
Perhaps there's been confusion about the marketing of the end product. Cyrodiil is built for zerging, not for having duels/1v1s, not for having smallscale fights, and certainly not for ballgroups or bombers.
It is built for zerging and siege warfare. If you don't like that, then that's fine, but the product is fundamentally not for you.
This may come as a surprise to some, but a lot of people, in fact a massive proportion of largescale PvPers play in Cyrodiil for the large-scale objective fights which rely around zerg v. zerg combat as a foundation. If you want personalised strictly skill-based fighting, there are other avenues in BGs, duels and IC.
Trying to change the behaviour of Cyrodiil and by extension how others can play the game, because it doesn't pander to your own personal style of play, especially when those styles of play already exist is not only selfish but reveals a critical lack of perspective. Play Cyrodiil in smallscale or solo of course, but you have no right to complain when the zerg runs you over.
You are mistaking what I mean by zerg fest.
I love massive battles, 1-2 hour keep battles at chal are amazing. I do not like the spin off tower humpers 1vxer fights... those are annoying to me.
In Cyrodiil (Gray Host) your groups build can turn the tide in a fight. If you've got a good setup you can make a difference.
In Veng... it's simply a numbers game. Whoever brings the most people to a keep wins. That isn't always the case in GH but it is 100% the case in a veng camp.
Thats what I mean by zerg fest.
Fair, I misunderstood what you were trying to say on that last post then. I agree that it has heavily shifted towards numbers over skill, but that's just a natural consequence of dramatically reducing the diversity of sets and playstyles - a necessary step to actually make those zerg battles viable in the first place. Given one or the other, I'd personally take the latter (although of course both would be optimal, but ZOS can't or won't make that a possibility).
However, what I said still stands in regards to the subset of players who actually do misunderstand Cyrodiil's intended purpose.
FurryCandyHearts wrote: »charm is the essence of how a warden acquires animals to fight for them. You're murdering my whole class identity!!! Go murder your own class identity instead!!
BAH!
Many players came to ESO for the MMO aspect. I know a lot don't, but others do.
Many players, me included, have given feedback to Zos in the past suggesting to "push a little more" the grouping aspect to players.
I'm happy they listened. The reason we asked for this is that the game "felt dead" - it was NOT dead, as some proclaimed, but it felt dead. Seemed like everyone was closed in their house crafting furnishing or whatever XD
Today the game, the world, feels more alive, and thanks to challenges you meet people more often.
I appreciate what Zos did.
I understand some players may be on the "introvert" side and enjoy more a solo experience, like an offline RPG, but others like me could feel pretty lonely wandering the huge wasteland Nirn was before this change.
Now, I'm not saying your issues are not valid points. Just giving a reason WHY Zos did this - it was requested by many of us.
EDIT: I'm not even saying anyone is wrong or arguing. Just that there is another side of the coin where people actually want these changes.