
CatoUnchained wrote: »WARNING to ZOS: If you limit reward/title progression to vengeance you will lose more customers and your image will be harmed and even more degraded than it already is.
ZOS_JessicaFolsom wrote: »
Correct, was NA. Hmmm odd it didn't seem like it was updating and zone chat was commenting. I'll keep track the next ffew evals and see. Could have just been a blip/delay. Sorry for the possible false flag.
No worries! It's good to raise. Yes, please let us know if you notice anything not working or updating as it should.
My builds are tuned much more offensively than Hoang. I'm generally around mid 30k hp and mid 20k armor with cp investment into crit resist and % mitigation. Conservation of Energy and Dark Deal carry resources. Blood Magic (via Conservation) and Surge are such powerful pseudo-HOT effects that I only seem to need Vigor and Dark Deal on top of those.I really wonder how Stamsorc does all this DPS whilst having 4 hots and 33k armor and 34k health. I mean what do you even use to still have high DPS?
Pyrebrand shouldn't interact with Wildfire Embers. Procs aren't supposed to proc procs.
Conservation of Energy makes Blood for Blood full resource positive on all 3 pools. You spam it and all 3 resource pools go up. This maybe shouldn't proc on skills that cost health.

BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
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And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.
2. ZOS is not forcing customers into Vengeance.
Greyhost is failing to provide meaningful combat for the average player.
Two only things worth addressing, and the first one's a lie. April 20th they're literally putting greyhost on ice for a week which is the pvp we've had for the majority of the game cycle by 99%, for yet another test that even the target audience, pvers and a few jaded greyhost zergers, do not actually enjoy enough to have competitive pvp there.
As was said, a large, very sizeable portion of the population in greyhost either pvp exclusively, primarily or are motivated solely by pvp in Greyhost and do not do much of anything else unless it is with the goal of aiding pvp, in greyhost, battlegrounds, IC, or occupying their time inbetween. You'd be surprised for instance how many people do housing and also pvp, and spend a lot of money for it. For those people, like myself who do not wish to even touch Vengeance, you are being forced to either go pve, quit for a week, or help with this test.
I have the option to not play the game and give zos money? Bet. Thats not being forced at all wow my mistake. Its a huge mistake to tell end game players who spend a lot of money on cosmetics, crates, houses etc to go play something else because we want to switch focus to non end game players, who already have the most content as is.
And that brings me to the next point, Greyhost is an endgame pvp campaign, it is not and never was for the average player, its for those who have done enough to be able to min max for end game content a la pvp.
If they allowed Greyhost to be up as well during these tests you'd see a lot less complaining here, but the only reason zos is forcing all pvp campaigns down in favor of Vengeance for a week is because they know it cant sustain the population its being boasted to have, and so do you because otherwise you wouldn't care so much here.
The Vengeance enjoyers need the greyhost players, not the other way around because they know without that player base its dead. Why, because pvers cannot, have not and will not sustain it because they are not pvpers and the majority of them never will be.
Meanwhile the same players have been holding down greyhost for years and it brings in new players even still. Greyhost is the best end game content zos has because it is dynamic thanks to the large and dedicated population it has. Very minimal effort on their part is required to keep it fresh, which is why its been going for over a decade while the other campaigns are dead, vengeance included as of the last two tests.
Telling that player base which spends lots of money on cosmetics and the like to go play something else for any period of time is a terrible business decision.
Here we go again with the artificial PvE/PvP divide. Most players do both, IMHO.
Vengeance enjoyers don't need greyhosters at all. We will build our own population by making sure PvErs stay in Cyro long enough to become PvPers.
Its not artificial, there's a pvp community and a pve community, that some do other things is irrelevant, most of yall here on the forums are pve majority and have no idea what cyrodiil greyhost is even actually like because they quit after being ganked in bruma or something. And its very evident from the responses.
BardokRedSnow wrote: »
Yall failed to build a population even after these tests, and if ravenwatch hasn't been able to sustain a population despite that being very accessible to beginners, there's no reason vengeance will be any different and given its performance the last few times, it won't be.
BardokRedSnow wrote: »
If zos played more pvp they'd have realized this also and never bothered with vengeance. It is a waste of resources. Vengeance needs the greyhost population to move over to survive, it was clear as day when they put greyhost and vengeance side by side.
If it weren't the case, these tests wouldn't shut down every other campaign.
First, why is this information found only in the tooltip for the Crown Store version of the motif? This information should be added to all the tooltips, not just the ones for the Crown version.
ZOS_Kira
