There are no children in the game, I am not sure if lactation is part of the lore canon.
Honestly? It's a story about an absolutely untamrielic Mary Sue character depicted as being perceived as perfect and absolutely brilliant in any regard, super talented and intelligent of course, well-respected by everyone (except for the baddies), drinking lots of wine and having many sexual conquests - while having the mindset and intelligence of a small child, asking where cloth comes from, randomly making roaring sounds, and pretending to be a beaver while chopping wood (a contrast which feels super creepy, by the way; or at least where I come from, someone who thinks and acts like a child getting drunk or having "dates" would be perceived as absolutely questionable).
Also using pronouns that clearly differ from the physical form, which is a rare thing in Tamriel - but still, instead of going by the body shape, everyone knows the correct pronouns immediately and uses them correctly, including enemies.
Put short: There is no logic.
At least the same year also had Zerith-var, whose story was much more mature, provided us with wonderful new lore and absolutely fit into Tamriel. This is what I, and I know also many other people who are here for stories and lore, want to see more of. Not quirky, meme-y nonsense that doesn't even fit into the fictional world and its cultures.
JemadarofCaerSalis wrote: »I do think that the story line could have been good. But, to me, Tanlorin overshadows it to the point that it just seems, well, trite.
Tesman85
How are you commenting on the race gap while saying the unique passives are fine? Those are extremely meaningful and have more impact than the max resources. Khajiit's crit damage already puts them ahead for dps when not at crit cap. If you could swap out their trash recovery passive and worse max resources passives for the best options, then the gap widens.
Personally I don't think race passives should be a thing besides the flavour ones that are intrinsic such as Argonian's swim speed, Kahjiit's additional pickpocket chance, Nord's additional duration of drinks, etc.
My race choice is picked on what's best in content, and I'm sure it's the same for most of the playerbase. Race has a noticeable effect on your performance in this game, I would prefer if you could pick what looked cool and select any passives. Call it race transmog or whatever.
duagloth
I must not have used Tanlorin all that much, because I don't remember the roaring and pretending to be a beaver. I think I remember the 'so this is where they get cloth' or something.Honestly? It's a story about an absolutely untamrielic Mary Sue character depicted as being perceived as perfect and absolutely brilliant in any regard, super talented and intelligent of course, well-respected by everyone (except for the baddies), drinking lots of wine and having many sexual conquests - while having the mindset and intelligence of a small child, asking where cloth comes from, randomly making roaring sounds, and pretending to be a beaver while chopping wood (a contrast which feels super creepy, by the way; or at least where I come from, someone who thinks and acts like a child getting drunk or having "dates" would be perceived as absolutely questionable).
Also using pronouns that clearly differ from the physical form, which is a rare thing in Tamriel - but still, instead of going by the body shape, everyone knows the correct pronouns immediately and uses them correctly, including enemies.
Put short: There is no logic.
At least the same year also had Zerith-var, whose story was much more mature, provided us with wonderful new lore and absolutely fit into Tamriel. This is what I, and I know also many other people who are here for stories and lore, want to see more of. Not quirky, meme-y nonsense that doesn't even fit into the fictional world and its cultures.
MincMincMinc wrote: »
People were mostly complaining about vengeance having no builds.
What I dont understand is why did zos even make this perk/bonus system function like this? The original intent was that because vengeance didnt have items enabled they wanted to make up for the lack of item sets and skill passives.......They could design the UI to look like ANYTHING. So why not design the UI for bonuses to look like slotting vengeance item sets? Instead they made a new system that people don't want to be bothered to learn.
Seeing the class/skill reworks happening before zos even finishes the vengeance testing should tell you all you need to know of where we think things are gonna go. They are just going to reduce the pvp server pop down again to account for the new lag they added into the game with dlc releases over time. Original pop was 900, then 600, now 300 and we can guess its going to go down substantially for the new mini cyrodil one keep campaigns.
Thumbless_Bot wrote: »This kind of DPS coming from brain off spam of light attacks and/or 1-2 abilities has to stop. It is super unhealthy gameplay, has zero skill based counterplay and only minimal build-based counterplay, and is overall just not fun to fight.
It's fine for dot builds to exist, but we should be encouraging more engaged gameplay than "my light attacks make you take 5k dps". Pyreband and wildfire are some of the worst offenders, but they're not the only things like that on PTS either. Werewolf and some of the sorc & warden status setups come to mind, too.
Would really like to see the pyre change reverted and the wildfire passive reworked into something that isn't a free damage proc. I posted this in another thread, but some ideas could be;
- Increases your damage by X% for each dragonknight dot you have active on your opponent.
- Causes your opponent to take X% more damage from dots for each dragonknight dot they have active on them.
- For each of your DK dots active on your target, increase the damage of newly applied DK dots by x%.
I do not say this to be inflammatory towards zos at all but I really believe that they are trying to remove skill from the game in every way possible, both pvp and pve.
I cant believe what I experience in pvp recently and when I do meander over to pve for a shoulder piece or helmet or mythic it is just as bad. My tank and two or three dps spamming green water hoses at bosses and trash mobs.
The game is a shell of what it used to be and this apparently what they want.
CameraBeardThePirate wrote: »I think it's important to point out that this is technically incorrect; Azureblight is only truly better/broken right now in a single target situation because of how the bug works.
