Umbracat449 wrote: »Having pvp and pve not separated is slowly killing this game from the inside out.
This game just cannot keep nerfing things in pve just because it's too much in pvp. Or ruining pvp to support more players being able to do the end game content.
Keeping two such fundamentally different play styles and skill requirements linked makes zero sense.
BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
Elvenheart wrote: »I’m just trying to decide what to do with the Orcish Floor, Square! Any ideas?