
twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.



