I got mine in about 10 minutes. At fisrt I killed some wolves and spiders just outside Bthzark - very close to ruin, and got nothing. I moved on to do something else, to the water. That was relatively far from Bthzark, and I got a lead from a bug moster.
Harmony was nerfed, nuking the already niche and somewhat clunky burst build for mag necro
Major vuln is only going to be 10% next patch and the initial hit of the Colossus ult (though already telegraphed and not instantaneous) doesn't stun. Compare that to Dawnbreaker of Smiting which on top of also being AOE, costs 100 less ult, does more initial damage, stuns instantly, applies a high-damage DOT, gets buffed by 20% vs vampire and werewolf players from Fighters Guild passives, and is usable by any class/build since it's a guild skill.
Mag blastbones essentially has no secondary effect since the damage modifier doesn't work now that blastbones doesn't run to the target. ZOS even acknowledged this a few patches ago but hasn't changed it to something useful DESPITE stam blastbones applying AOE major defile, which is one of the best PvP debuffs in the game. This is on top of the skill still being a bit clunky/buggy and sometimes having targeting issues.
Mag skulls is a very slow spammable and has inferior secondary effects compared to other spammable options such as Force Pulse, Elemental Weapon, and even the stam skulls.
The Skeletal Arcanist deals incredibly low damage after battlespirit and doesn't target who you're immediately trying to kill. It will ignore the 10% hp player that is trying to run away in favor of a full hp target that is closer to you, even though you're targeting the low health player with all of your other skills. The best way to make the skelly mage viable imo is to increase the damage and have a similar skill to sorc's Daedric Curse, where the pet will target whoever has the curse on them.
Mystic siphon is completely useless in PvP. It requires a corspe, does low damage, has a small AOE, the tether can be cancelled by LOS, and it is generally pointless to use in PvP, where both the caster and enemy players dynamically move around. This skill would be much better as a single target DOT that would trigger Skeletal Arcanist targeting.
Hungry Scythe from the Bone Tyrant tree just doesn't do enough damage to warrant using.
Despite having a DOT damage passive, mag necros don't have a single viable DOT for PvP in their class trees and generally have to utilize proc sets to put out any significant amount of damage.
Mag necros have no class access to major sorcery OR major prophecy.
Bonjour ! Un petit sujet pour partager vos réalisations dans cette bien jolie maison. Qu'en faîtes vous ? Comment l'avez vous aménager ?... Allez ! partagez vos idées
Je commence avec quelques screens de ma galerie d'antiquité... Et de curiosité. Je vais respecté ce pour quoi elle est "prévue" j'ai juste décidé d'en faire aussi un genre de "cabinet de curiosité". Rien est fini pour le moment, c'est juste un premier jet...
Pour l'instant l'étage n'est quasiment pas utilisé...
Hâte de voir vos réalisations