tomofhyrule wrote: »MasterSpatula wrote: »MasterSpatula wrote: »The levels of bad faith here are off the charts.
Can you blame them though?
Yes. The petulance is embarrassing.tomofhyrule wrote: »Bad faith argument is made in bad faith.
That said, I absolutely see why. PvP has been gaslit for so long about so many things, and despite the PvP pretty unanimously coming to the same conclusions (heal stacking is a huge issue, ball groups should be strong but not that strong and beed a counter other than expecting a faction stack to zerg them down, balance is in the toilet and hybridization/Subclassing just made it so much worse), the team is addressing none of those things. Instead, the idea is to remake PvP for the only-here-for-MYM-tickets crowd.
PvP does need an on ramp. The U50 campaign (and Ravenwatch, and Blackreach) was supposed to be that, allowing people to go into Grey Host later. I can understand the desire to replace the non-GH campaigns with a Vengeance ruleset to try to bring new people into PvP to be that on ramp.
But it’s too late for that now.
If the team spreads out the minimal PvP base further, then nothing will be populated. The first thing they need to do is get people back in, and that requires them to address the issues the PvP community has, not ignore them and wait for casuals to beg for more uniformity to take the RPG out of their MMORPG.
ESO is known for having a large base of “never PvPers,” along with a lot of “ew, get these other people out of my MMO” players. You won’t convert them into PvPers by giving them Vengeance. You may be able to bring back lapsed players by addressing balance though. But if the idea is that you’re going to try to make the casuals into PvPers by adding Vengeance? Well, the fact that Vengeance 3 wasn’t able to get many people because of the lack of a Golden Pursuit and a competing event should show how effective that is at getting people into the mode…
The problem with your argument, something we should all already know but many of us overlook, is that the loudest voices in the pro-Vengeance crowd aren't PVE casuals (unworthy of having a PVP opinion, apparently) but former PVPers who walked away due to the issues you listed. "This is like the old days when PVP was good" was the constant refrain. ZOS wants them back in PVP. The "PVP community"'s utter dismissal of them is very telling.
The topic is Vengeance in PvE and lag, you guys are talking about Vengeance balancing in PvP. I don’t know what your conversation has to do with the topic here. Vengeance is obviously to make performance better, which is needed in PvE.
Let's stop the charade. Everyone knows that "I have performance issues in PvE so give us Vengeance in PvE" is not your point.
Your point is that you are opposed to Vengeance being mandated in PvP. That is a valid point by itself.
Trying to smokescreen it by pretending you really care about PvE (despite your sig showing off your PvP stats and that you only play one alliance and not mentioning anything else) is not going to convince anyone with a functioning brain, particularly since we can see that this grand idea of yours just came up right after the big "Future of Vengeance" post from the devs (and again, we can read that thread and see your comments throughout as well).
ZOS sold Vengeance as "just a test," and at some point it turned into "new Cyrodiil mode." We can all see that Vengeance did not do as well without a Golden Pursuit and an AP bonus bribing people in there, and the excuse reason of "oh, there was a conflicting event" doesn't fly since a permanent Vengeance will compete with all events, and it will lose to them. I expect that having Grey Host and Vengeance run concurrently (with no other conflicting events) will probably have both campaigns about equal in population since casuals will not feel like they need to go in after the first day and PvPers will just wait for Grey Host to open back up. The fear that their entire goal is to remove Cyrodiil entirely is valid, and - for all the talk that they don't want to, and all of the talk they did at the beginning about how that wasn't the goal at all - they did admit it isn't completely off the table.
Whatever this "new mode" entails is going to be the judgement though: if it's good, it'll start to depopulate Grey Host and then they'll have a good claim to eventually close it if it continues in that direction. If it goes as well as the new BGs, then people will favor Grey Host and the new mode will suffer.
I fear the team is looking for an easy answer, and there isn't one. The Combat Team has made some decisions that were... questionable at best, and they're not going to be able to magically put in a new mode and get it to stick.
That’s off topic, this is about lag and how vengeance would fix lag in PvE just like it will in Cyrodiil. I remember years ago we tried Maw but the final boss was too laggy to finish. Vengeance pve would fix that.
In turn, many more players could experience these parts of the game.
Yes sir, my apologies.
Perhaps when Orsinium crashed every time we traveled there, a Vengeance answer could have worked splendid.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
Qwarx
Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

