PoveusRonin wrote: »There, they have catered to your wish and given you some downtime. https://forums.elderscrollsonline.com/en/discussion/691699/upcoming-maintenance-on-all-megaservers-april-27#latest
CatalinaWineMixer2 wrote: »It has a lot more to do with everyone being way too overpowered than anything. And unbalanced. Its going to be this way every update with a character refresh now. For years. Don't complain Subclass advocates, you got what most of us didn't want. The smart ones quit the game over it.
Now it's our turn to get our characters back, they're being refreshed bc of this awful Subclass disaster that will never be balanced as long as it exists. Add a dps cap in both PvE and PvP. There are armor caps, crit caps, ect. If you're wearing 3k crit resistance, you should understand there is entirely too much damage.
First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.Reginald_leBlem wrote: »To OP:
Ironically not only is ZOS constantly telling us what to do,
now other players are telling us how to think, do and feel about that as well. 🙄
No, zos is not "telling you what to do".
You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
spartaxoxo wrote: »I like having goals in games. If there's no goal then the task feels kinda pointless because, well, games are kinda pointless in the first place lol.
For me it's simple: Either I find a game/playstyle entertaining by itself, or I don't. If I don't, giving me some "reward" for doing it won't make it more entertaining.
I fully understand that rpgs in general have aspects that might not be the most interesting - like needing to grind for gold, or harvesting mats for crafting. As long as it's just one small thing inbetween things I actually find entertaining (character development/levelling/progression, story content, etc), it's fine. But if it feels like it's just chores, what am I even doing them for?
That's also the reason why the chores in ESO currently feel absolutely pointless to me: They send me out to harvest wood, so I harvest wood, and I get currency. And I might also sell the wood (that I already have masses of in my crafting bag anyway) for gold (which some people also already have masses of and don't really need, though I personally have a use for it through housing at least). But how does that contribute to developing my player character (both when it comes to skills and roleplay-wise)? How does it mean anything? It's just chores for currency, and nothing beyond that.
The more I think about it, it sometimes barely feels like "actually" playing the game, or doing something in Tamriel. People just run after their chores list, randomly shoot 1000 squirrels/hares/birds in Wrothgar to get it done, no matter if their character would actually do that roleplay-wise or have any reason for it. It doesn't give them any progress in their usual playstyle either. It's just about getting it done. Pointless.