I would also be careful on the empathy arguments. People can have functioning empathy without being empathetic towards *everything*. What really matters is if people treat people, animals, and plants well in real life.
Vaqual
Chapters were nice because you knew roughly what you were getting. A new zone with the same checklist and some small features. While that did get stale, it set player expectations. We didn't need to be constantly informed, checking roadmaps and other official communications, to know when XYZ feature is coming out.
Now that we're in a seasonal model - the only takeaway I want is more packaging. So for this season, the features are being spread out in a confusing way. For instance, the art for the Season is focused around the Night Market, which isn't out yet. It's the flagship feature of the reason - right? - and didn't launch with the season opening. That's an odd choice.
There's a balance to be had and I think they're still figuring that out in yet another transition year. Season flagships should launch with the season. I'm fine with the class reworks releasing independently of that.
