So far is looks like all of the extra high damage examples are very specific setups with a class mastery interaction. These do not indicate a problem with Werewolf overall. These are also examples of dueling and not open world, which will be significantly different.
Werewolf has had to deal with being F-tier for a long time. Mag Sorcerer meta, Warden acuity meta, and now Dragonknight corrosive/onslaught whip meta have all been significantly more difficult to play against as a Werewolf. Let's maybe get this thing working well before saying it's OP because of some interaction.
Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
This is also ignoring the slew of drawbacks werewolf has (no cleanse, melee range only, no shields, no nuke ult, I could go on.)
Dueling also doesn't include battlespirit, which nerfs healing, which is the only way werewolf can survive as they have no shields and no cleanse.
Alchimiste1 wrote: »The fact that a 1 bar WW build with BROKEN weapon damage passives is getting 8K+ dps on players cannot go live.Here are some "real fight" results of my Sorc vs WW dueler. Confirmed that 8k on StamSorc is replicable, even vs WW. In practice, WW has a hard time landing hits on Sorc.Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
Duel #1: Sorc win
Duel #2: WW win
Duel #3: Sorc win
From my POV, in practice WW seems balanced vs Sorc and DK. If anything is a problem it's Relequen doing 20% of your dps just from light attacking. It does not need to exist. Many metagame problems could be solved slamming "while Battle Spirit is inactive" onto certain sets.

twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.



