Thanks for the feedback here. The team likes this suggestion and is keeping it in mind for future tests that may need to happen.@ZOS_Kevin it would be useful if PTS3 (EU characters, I think?) were given sufficient Tome Points to force some auto-claiming. Your update, but general practice would be to create the conditions which allow testing of the thing you want tested. Speaking to my EU characters, I don't think any of them have any Tome Points, so they have to go earn points before they would have any to spend.
ESO_Nightingale wrote: »My favourite part is that this post has been sustained by pts cycles since 2022
Someday the mods will have their way and close the thread due to it being "originally posted in 2022" and "in many cases, it is better to open a new thread".
I know some specific few of them are just itching for it and clawing their desks every time they see it
Still many antisocials active in this game that dont want crossplay "becouse of VC".
LoL this is the state of ESO made by players that want this game to be dead, careful you might get reported if you think differently and point out your thoughts.
Blood_again wrote: »I recommend this. The best and detailed thing I've found. It answered most of the questions I had after ZOS news.https://www.youtube.com/watch?v=snSvjteBdco
Long story short. Faction locks you on:
- monster set items and styles
- one faction achievement with the corresponding color and title
So anyway you miss 2 monster sets and their styles, plus 2 achievements with 2 colors and titles, until the Night market returns.
The rest is achievable independently of a faction you choose.
https://www.youtube.com/watch?v=snSvjteBdcoElvenheart wrote: »There’s several good YouTube videos. I watched one last night called what to do before night market launches.
frogthroat wrote: »Please provide the technical analysis why you think combining server hardware will result in lower performance.heimdall14_9 wrote: »I don't believe the current infrastructure can handle this transition without severely damaging the player experience.PCEU survived the disbandment of the largest trade alliance (multiple guilds) without much issues. The impact on prices were minimal. Where do you base that this would be such a big thing if the fall of the largest guild alliance had minimal effect? Do you actually play this game?heimdall14_9 wrote: »The Guild Trader Monopoly and Economic Collapse:You don't play this game, do you? Consoles have addons.heimdall14_9 wrote: »The Massive Advantage of PC Add-ons:Sure, sure. You are absolutely right. Except with everything, but other than everything, you are right.heimdall14_9 wrote: »Hardware, Latency, and "Input Power":https://www.youtube.com/watch?v=9gx3hVYfALM
You have a mighty great storm in that teacup.heimdall14_9 wrote: »Voice Chat vs. Text Chat Friction:Where do you think the console server hardware goes? Do you think they throw it away?heimdall14_9 wrote: »Asking the server architecture to suddenly handle the massive overhead of synchronizing different hardware protocols in real-time is a recipe for disaster. I don’t believe the game engine can handle the extra "weight" of crossplay without making the existing lag and performance issues significantly worse.
Can you provide me with the technical papers you have read to show how combining the server hardwares will result in extra "weight" with crossplay?