Empower has been multiplicative since oakensoul released. Its power, and HA power in general, has been changed and balanced several times based on it being multiplicative and the resulting damage. This isn't a one patch issue that slipped under the radar, it was a choice that was made intentionally and balanced around the resulting power.Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »Sure, we have had other 'they/them' characters, but it doesn't seem to be a widespread phenomenon, nor do I imagine it would be accepted everywhere.
One of the things I like about Elder Scrolls is I haven't really seen anyone care about gender/sexuality stuff at all - as opposed to race where there is a lot of built-in drama there.
No one caring I feel is a nice way to avoid the Veilguard approach to gender/sexuality. I haven't seen anyone making comments about any of the same-sex couples. Or that argonian questline where they can change genders. I have a feeling in this universe if someone decided they were non-binary there wouldn't be much conversation about whether it is accepted or not, it would just be accepted and people just move ahead as though this is simply who they are.
I could be wrong, I can't really remember clearly if Alchemy ran into any discrimination or if that was something they put on themselves. I recall Alchemy's sister/friend (it's been a few years, I can't remember) being very accepting and not judgmental if I remember correctly.
I actually just went to look up Alchemy because I thought that there had been discrimination there, but I couldn't really find anything about it. I had thought that there had been a problem with her living as a woman, but it seems like it was more about Alchemy not joining the Sapiarchs than anything else.
Thanks for looking that up - my memory was really hazy there. Nothing stood out in my memory though so it seems it falls in line with other questline where people don't care all that much and more care about other things about the characters.
They have said (very clearly, and several times) that it is not possible to have both large population caps and decent performance in Cyrodiil owing to the drastically higher number of events the server has to process in a single thread (every hit of damage, every splash of healing, every movement etc.)
The PVP community has for a long time complained about decreasing population caps.
So the choices are either something that works a lot more like Vengeance and can support high population caps, or the status quo where each campaign has a small population cap and the popular one has a long queue.
I wonder if there is another option where each campaign is actually multi-instance, with population balancing. If you queue with a group you get to go in the same campaign otherwise you go in a random instance. All the scoring gets aggregated so whatever your instance of the campaign looks like you're still contributing to the overall month-end score. It would mean the system could keep legacy PVP behaviour and eliminate queueing for GH, but it would mean that the score didn't necessarily represent the battlefield and might be challenging for deciding how Emperorship should work, and it would mean just joining campaign and lfging in your PVP guild wouldn't be the same experience. But nobody else has suggested it to my knowledge, so I thought I would.
Bear in mind that there are also a ton of other persistent gripes that "stick with the current system" doesn't address - ball groups, troll tanks, edge builds with high damage, infinite resources and high armour at the same time.... Vengeance does effectively neuter them but the tests so far have probably been too far the other way in terms of neutering build diversity. And finally the issue of sets remains problematic for all game modes - there are far, far too many completely useless sets in the game, that see literally zero use in any form of gameplay except for by noobs that don't have a clue and are probably wearing completely mismatched gear in any case. Each new zone or dungeon adds to the problem.
During its last appearance on PCNA, Vengeance suffered the same issue that plagued and ultimately defeated no proc PVP: As soon as the populations reach a certain level of imbalance, it becomes impossible to play against massive numbers as an underdog.
Yeah during my playtests the limited build options forces the entire camp into a numbers game. Whoever has the higher pop in one area wins - which isn't fun.
A zerg fest just stinks.
BardokRedSnow wrote: ».Maximus_Mordred wrote: »ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Pot, meet kettle.
The only people who will stay in vengeance long term are the same ones who occupy the now dead ravenwatch, BR and below 50 campaigns. Jaded bitter pvpers that just wanna zerg, and pvers that just want their tier 3 rewards.
That doesn't make sense though. Why punish the people who like PvP (and who might not take part in many of the PvE Events) because of PvEers?If I had to guess, because neither the devs want to pvp anymore, nor do they want it for the casual public.
Now there is no incentive for them to flock into Cyrodiil and the Imperial City to get farmed. That is likely the reason.