I see you are skeptical towards Vengeance, I hated it at first, but they designed it to address exactly these type of issues, and it does succeed to a reasonable extent.
If not Vengeance, you're gonna have to either lower your expectations, or be willing to sweat, practice dueling, and run meta builds.
ADawg
This has honestly been one of the biggest letdowns for me and my brother. We’ve been playing The Elder Scrolls Online since launch, and we turned our characters into vampires within the first week. We’ve stuck through all the changes over the years, but the current version of vampirism is easily the worst it’s ever been.
Aside from Eviscerate, the skill line just feels bad. It doesn’t feel strong or fun, it feels like you’re handicapping yourself on purpose. Instead of playing as a powerful, bloodthirsty vampire, it feels like you’re taking a nerf just to keep the theme.
Vampirism should feel strong, dangerous, and actually useful. Right now it feels clunky, limited, and not worth using, especially with only two skill bars to work with. There’s no real flow or payoff to it.
I really hope the ZOS team takes another look at vampirism, the same way they’ve clearly put effort into improving werewolves. Vampires should feel just as good to play. Right now, they just don’t.
herkemur
moderatelyfatman wrote: »JustLovely wrote: »The elephant in the room nobody is talking about:
If ZOS can't make normal live Cyrodiil work properly they can't make vengeance work properly either.
I mean if a team that doesn't know about pvp develops a pvp mode of course it attracts players that don't know about pvp.
It does seem that it's the same people that call ToT PvP are developing vengeance.
By the same measure: there's better PvP in this forum than in Vengeance.
reazea
Ordinator199 wrote: »Oh no, a normal dungeon I can't blast through as bow wielding heavy attacking dragonknight, who qued as a healer. Nerffffffff plzzzzzz