spantifical wrote: »Thanks for the shoutout and enjoy the list!! Hope it helps.
And pardon the mess in my libraries....placing books is such a pain. They're sorted by source in alphabetical order. So left to right is Bastion Nymics, Clockwork City, Coldharbour, etc.
Also, we get 2 books a week for sale in Infinite Archive for 1,000 archival fortunes each. You still need to know the eidetic memory to buy them, but it's a great way to speed up collecting them all.
Any chance for a PC EU house that has this?
BardokRedSnow wrote: »l
They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
...
And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.
1. So according to you, AP and rewards are not the main motivator for the majority of pvp players. I agree. People who hate pvp will never be enticed no matter how much cosmetics and dyes and AP are offered.
2. ZOS is not forcing customers into Vengeance. They offer incentives to play vengeance. When they're tired of supporting a service, they can disconnect it. Just like how no one forces you to use any kind of software if a dev gets tired of maintaining it. As a customer, you can play or not play. Pretty simple.
3. "Most PvPers come from other games like WoW where actual gameplay and combat is more important than anything else"? Very bold statement. I highly doubt this is the case, but okay. Gameplay and combat mechanics are different from build diversity/gear complexity.
4. "If the social aspect was the most important thing, more PvPers would be doing PvE." These don't logically connect.
Let's just take a look at the minute-to-minute gameplay of Greyhost:
"This. Logged in last night during prime time, 60+ queue, 3 bars across all alliances and the map was so *** dead. No one doing a single thing. Maybe a resource flagged here and there but it felt like people would log in and just go afk on purpose. I stuck around for a hour and dipped, lol"
"When I logged on to PCNA in grayhost on AD, I’d just sit there and talk to people in zone chat. No reason to actually try anything when a Zerg attempts to take a keep and you and 3 other people show up to try to defend."
https://www.reddit.com/r/elderscrollsonline/s/Tl5LHIkd1h
Greyhost is failing to provide meaningful combat for the average player. So why do people still queue in? Socializing and afking is what the majority of players do in Greyhost. This is not a bad thing. Human beings are social creatures, you can't force them to unsocialize in a multiplayer game, and realistically speaking, people need breaks and cannot be battling 24/7. It makes more sense for ZOS to lean into the socialization aspect and make grouping and coordination easier and more meaningful, and implement underdog bonuses to address population imbalances and entice participation. They cannot reach a critical population in Greyhost anymore, so they have to switch to Vengeance.
This dissertation would have set you back to Freshman year.
The entire point of Vengeance was supposedly performance driven, and yes on April 20th we are forced into Vengeance. Many of us only play ESO for the PvP.
The basis of Vengeance doesn’t even offer the current state of ESO, you can gripe about ballgroups or certain sets all you want, whatever, but to pretend Vengeance is a healthy option for ESO PvP is a lie. You can’t play any new system put out in Vengeance, WW mains be damned. It’s like a demo of the game but worse. It’s not a fair or realistic replacement for a system that has been enjoyed for a decade despite a dev team doing anything and everything to make it worse and not better.
BardokRedSnow wrote: »l
They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
...
And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.
1. So according to you, AP and rewards are not the main motivator for the majority of pvp players. I agree. People who hate pvp will never be enticed no matter how much cosmetics and dyes and AP are offered.
2. ZOS is not forcing customers into Vengeance. They offer incentives to play vengeance. When they're tired of supporting a service, they can disconnect it. Just like how no one forces you to use any kind of software if a dev gets tired of maintaining it. As a customer, you can play or not play. Pretty simple.
3. "Most PvPers come from other games like WoW where actual gameplay and combat is more important than anything else"? Very bold statement. I highly doubt this is the case, but okay. Gameplay and combat mechanics are different from build diversity/gear complexity.
4. "If the social aspect was the most important thing, more PvPers would be doing PvE." These don't logically connect.
Let's just take a look at the minute-to-minute gameplay of Greyhost:
"This. Logged in last night during prime time, 60+ queue, 3 bars across all alliances and the map was so *** dead. No one doing a single thing. Maybe a resource flagged here and there but it felt like people would log in and just go afk on purpose. I stuck around for a hour and dipped, lol"
"When I logged on to PCNA in grayhost on AD, I’d just sit there and talk to people in zone chat. No reason to actually try anything when a Zerg attempts to take a keep and you and 3 other people show up to try to defend."
https://www.reddit.com/r/elderscrollsonline/s/Tl5LHIkd1h
Greyhost is failing to provide meaningful combat for the average player. So why do people still queue in? Socializing and afking is what the majority of players do in Greyhost. This is not a bad thing. Human beings are social creatures, you can't force them to unsocialize in a multiplayer game, and realistically speaking, people need breaks and cannot be battling 24/7. It makes more sense for ZOS to lean into the socialization aspect and make grouping and coordination easier and more meaningful, and implement underdog bonuses to address population imbalances and entice participation. They cannot reach a critical population in Greyhost anymore, so they have to switch to Vengeance.
This dissertation would have set you back to Freshman year.
The entire point of Vengeance was supposedly performance driven, and yes on April 20th we are forced into Vengeance. Many of us only play ESO for the PvP.
The basis of Vengeance doesn’t even offer the current state of ESO, you can gripe about ballgroups or certain sets all you want, whatever, but to pretend Vengeance is a healthy option for ESO PvP is a lie. You can’t play any new system put out in Vengeance, WW mains be damned. It’s like a demo of the game but worse. It’s not a fair or realistic replacement for a system that has been enjoyed for a decade despite a dev team doing anything and everything to make it worse and not better.
It's like going to a nice steak restaurant to order a kids menu.