BardokRedSnow wrote: »I popped in rq to see how the Vengeance was Coming along:
And here's how the last Greyhost campaign went:
Despite all the chest pounding and boasting in this thread from the Vengeance fans, it is on day two already a dead campaign. Everyone is seemingly just logging in on their ep toons to take everything, so much that while ep is over 4K points already, everyone else is under 1k. Thats pretty telling. And yes I know it resets early, even with the math incorporating this, this is really really bad, and in fact if it wasnt regularly resetting, the difference would be even greater.
This campaign is actually deader than Ravenwatch and Blackreach, impressive. And Zos decided to halt our very competitive, very active Greyhost pvp, for this. Pvers claim they want Vengeance yet not enough of them are saying this to make the campaign function, much less make it competitive.
Give it a rest Zos, and focus again on Greyhost. This is ridiculous.
dcrush
SilverBride wrote: »Pushing and forcing players into groups is just going to push them away.
it works, too.
my playtime on eso has dropped from hours to minutes almost overnight.
working as intended?
BretonMage wrote: »Mythics are nothing compared to antiquity furnishings. Their RNG is much more favourable than those for furnishings, and I've never spent more than a week farming for a Mythic. Also one never needs multiple copies of a mythic, unlike furnishings.
I fail to see why housing enthusiasts should be discriminated against in this game. Why should we be the ones burdened with impossible-to-obtain items? Our time is no less valuable than others'.
...chasing a lead for weeks/months with no luck is a terrible player experience. Most players like to be rewarded for the time they invest in a game. When you put in tons of time and get a bit fat zero in return, that's when you start looking at other games.
Furnishings leads should be a one and done (or for multipart items like crafting stations one complete and done.) Then you can buy subsequent Furnishings at the achievement vendor. No one is getting OP because they bought 10 Colovian tapestries.
allochthons wrote: »...That's the kind of pain nested lead RNG leads to. I actively avoided an activity for 5 years. Even now, I feel a bit sick going in. There's putting in a fun amount of challenge in earning something, and then there's appalling RNG which ruins parts of the game for people....
People (OP included) complain about dead zones now, but they want everything in a zone to just be handed to them so they never return there... that's the most illogical take ever.
It's less so even the Maps themselves (saying so even as a Map-hater) than the 3/3 codex completion requirement and the worsened RNG for 2/3 - 3/3.
It could be solved by keeping 1/3 chances as-is and removing the 3/3-to-buy requirement.
Then, if someone wants to keep using maps beyond 1/3, they can: every lead after 1/3 is a "free" item. Just like every other pickup Antiquity: I'm more than happy to get another "free" croc skull or Ayleid-smoke-machine-tree.
MoonPile
Sorry if you find it rude, but why you picked MASSIVELY MULTIPLAYER ONLINE game then? I would say, it is rare case you can do something solo in MMO, in pretty much all games you will one way or another play with or against others. ZOS needs to create a new game and separate solo questing to The Elder Scrolls Offline. It would resolve another problem - it would mean you are going to have PvE IC and Cyrodiil
SilverBride wrote: »I don't even recognize this game any more. This is not content.