







YandereGirlfriend wrote: »These changes as a group seem to be targeting low CPM builds - so maybe we won't have viable beam builds on every class as some have suggested, if the main sets that make these builds accessible are being hit.
Although it did say in patch notes they would review the numbers and adjust where necessary. So I hope this is more about just the technicalities of how the damage is applied/calculated and not a direct attack on the accessibility builds.
They aren't "targeting" anything or anyone.
Did you read the dev comment? They are cleaning up a programming error that has artificially privileged certain item sets above others in a completely unintended way. It is very clear about why the change is being made.
The only value that should be buffed back up is Empower, IMO.
Fixed an issue where some bonuses that granted “damage done to monsters” were multiplicative with other damage bonuses, instead of additive. Affects the following;
Ansuul’s Torment: Also adjusted this set to 6% damage done to monsters, increasing to 18% for 30 seconds after interrupting, rather than 7% and increasing to 14% for 10 seconds after interrupting.
Bahsei’s Mania: Increased this set’s bonus to 12% max, up from 10%.
Empower
Shadow Cloak
Tidborn Wildstalker
Velothi Ur-Mage's Amulet
[Developer Comment]
Spoiler
This fix will result in the affected effects to be reduced in power when used in tandem with other percent based damage bonuses. While we've gently increased some of the affected effects, some of these remain untouched until we get more data on average value impacts (since the change in power was dependent on what other bonuses were being ran in tandem), which we can rectify during PTS or in a future update if necessary.