This is what was said by Alec during the recent ESO Dev Update:
We're not going to really go into stealth play with these passives, in particular because that can be really strong in PvP - while not being very strong in PvE so we're really leaning into stuff that's a bit more agnostic.
https://www.twitch.tv/videos/2718853238?t=00h36m26s
I wanted to open this discussion because I think there seems to be a bit of a disconnect on
why stealth can be really strong in PvP and what nightblade's class identity is. In the same segment we are shown a passive that
raises the Critical Damage & Healing by 25% and the cap by 35%.
Let's be clear about something,
the problem currently in PvP isn't that nightblades can utilize invisibility to survive equal to other classes, the problem is that you get one shot from someone from stealth, without getting to respond to them. Most of these builds do not even utilize the offensively weak Shadow skill line, they utilize invisibility potions after using Ulfsild's Contingency... or if ranged builds, they'll simply just sneak and subclass for maximum Critical Damage.
The
survivability aspect of stealth is in a very bad state currently - typical nightblade scoreboards at the end of battlegrounds show 10+ deaths on average because Shadowy Disguise is:
- Hardcountered by a lot of things like det pots, PBAoEs, Camo Hunter/Inner Light and soft countered by things like last ticks of Lightning Heavy Attack, Bound Armaments, Curse/POTL going off, various proc sets
- Extremely annoying to sustain, requiring gimmicks like Heart of Flame, Asylum SnB etc
- Clunky, very clunky.
The recent pure class dueling tournament on PC/EU that forced the nightblades that joined to use Shadow saw none of them actually use Stealth because it is quite frankly terrible in dueling.
So with this in mind it feels a bit strange to hear someone say that "stealth can be problematic" and see another passive massively buffing the burst damage from it.
Personally as someone who loves playing nightblade I would've rather seen a strong defensive passive(s) revolving around Stealth and overall adjustments to the burst damage/"one tap" potential in this game.
I understand there is a Nightblade class rework planned for next year, and hopefully the class identity - particularly stealth - receives more attention then.
But at the moment, it feels like there’s a disconnect between what developers believe the problem is and what players are actually experiencing in PvP.
Lastly, referring to the second part of the sentence... when it comes to PvE, there's many avenues to make it more viable: adding more sources of invisibility combined with special effects when using abilities from invisibility etc, but that would be a whole new forum post.