TheAwesomeChimpanzee wrote: »albertberku wrote: »What achieved will be that Grey Host will be a ghost town in the long term and the campaign will be closed and all sweaties will have to shift to the new planned middle sized Cyrodiil Map, since there wont be enough population for a bigger map. There they will just grind their absurd builds/sets against each other while their dropping sweat ruining their gaming screen 1 inch away. And then eventually they will realise how much they actually got carried by their builds and sudden meta changes throughout the years and suddenly wont enjoy ESO PvP that much anymore since all players they are competing will be similar sweaties and there wont be any easy wins.
In the meantime we will enjoy a more controlled, structured, slow-paced and fair large-scale PvP experience in Vengeance together with normal people. And hopefully this time devs wont make the same mistakes they made throughout the years and wont butcher PvP every patch and instead just make slower and balanced iterative changes keeping concepts and systems faithful to originals and not trying to mix everything with everything.
This is unfortunately just outright wrong. If the recent tests on PCNA and both console servers, together with the absurd queue times we have already been seeing on PCNA, have demonstrated anything, it is that the overwhelming majority of the PvP playerbase still wants to play in Gray Host, not Vengeance. That much seems fairly obvious at this point.
I would be very surprised if Vengeance ends up being anything other than a graveyard within a month of release. The current player behavior does not suggest a broad appetite for that ruleset at all. What it suggests instead is that people want access to the campaign they are already actively trying to get into, and the queue situation on PCNA has made that painfully clear.
So under normal conditions in normal fights, WW does 4-6k like every other sweaty player in duels has been doing for the past X years.
Also, you are treading into topics you have zero knowledge about. I have spent a considerable amount of time dueling in Stormhaven on PC NA and I have NEVER seen your name there. You clearly do not know what a normal DPS value looks like in a duel, nor do you know what's bad or unhealthy DPS. So let me give you some baseline DPS values going forward so we can stop spewing false information:
Bad DPS:
<2k for burst builds
<3k for pressure builds
With this DPS, the only people you're going to kill are complete newbies. If you consistently pull <2k DPS, then there are only 2 scenarios:
1) Your opponent's pressure is so great that you're permanently stuck on back bar.
2) You genuinely have bad mechanics
I have done <2.5k DPS before on my burst build, but that was against a full cancer build with 7k+ DPS. I was basically stuck on back bar 80% of the fight trying to survive. Most people who do <2k-3k DPS generally fall into the 2nd category.
Average DPS:
2k - 2.5k for burst builds
3.5k - 4k for pressure builds
This is where the majority of the playerbase sits at. You have just enough damage to kill other average players, but not enough to kill better ones. The only exception is a pure burst build, which often deals around 3k - 3.5k DPS but can still have the potential to 100-0 someone. The requirement is that you must have exceptional mechanics to kill better players.
Good DPS:
2.5k - 3.5k for burst builds
4k- 4.5k for pressure builds
If your DPS falls in this range, you're above average. Generally, you will win 6-7/10 of your fights with this kind of DPS (8-9/10 if you have exceptional mechanics). The people you're going to lose to are:
1) Those with significantly more DPS
2) Those better than you
3) Those outplaying you
This category is where average players with pressure duel builds and top tier ones with burst builds live. The DPS advantage of pressure duel builds often allow average players to achieve greater DPS than their mechanics alllow, while top-tier players make up for the lack of DPS with their mechanics.
This is where I normally sit at. My burst build can consistently deal 3.5k-4.5k DPS to most people if I weave perfectly (even exceeding some people on pressure builds), but I don't have enough pressure to push past 4.5k unless my opponent is extremely squishy.
Excellent DPS:
4k - 4.5k for burst builds
5k - 5.5k for pressure buildsIf you're in this category, then you will win 9/10 of your duels. This is where the top 1% of duelers are at. Go to Stormhaven and you'll maybe find 1-2 people who can achieve this level of DPS.
To achieve this stage, you must have excellent mechanics and a min-maxed build partly specced for dueling. It doesn't necessarily have to be 100% a dueling build, but the stats on it should be very high and maximized, and parts of the skills/gears should lean towards 1v1s. Something like Zaan/Essence Thief/Rallying Cry/Monomyth can easily achieve >4.5k DPS with top-tier mechanics. Some classes can make it easier to reach this DPS (DK for example), but you'll still need very good weaving/rotations to consistently pull off 5k- 5.5k DPS.
I sometimes reach 5k DPS on my burst build, but only if my opponent is extremely squishy.
Top-tier DPS:
>5.5k to <6.5kIf you have this DPS, then congratulations, you're in a very small group of duelers who barely lose. The only losses you take are from getting outplayed by someone on or better than your skill level AND with similar DPS. Most Stormhaven duels feel pretty boring for you.
To achieve this level, you must have nigh-perfect weaving and a min-maxed build mostly specced for dueling. Your skills and gears should be used strictly for 1v1 fights. This is where you will see builds incorporate several proc sets and duel skills (like Trap Beast, Unstable Core, etc.)
Uncounterable DPS:
>6.5kAt this stage, you don't lose. Most fights last less than 30 seconds, with some taking as little as 5 seconds. Fights at this stage become a healing check for your opponent. People simply do not have the healing or defense to survive your damage at all. The only losses you incur are from self-mistakes, nothing more. People could be doing their absolute best and you would still obliterate them.
To achieve this stage, you need to have nigh-perfect mechanics and a build purely specced for dueling. However, some builds are just so cancer than you only need to have decent mechanics and still pull 6.5k+ DPS. Pyrebrand/Rele DK is a prime example.
The highest DPS build I've fought against before U49-U50 was Pyrebrand/Rele DK, reaching 7k DPS. That build had 29k HP and 4 damage CPs. U50 WW is almost reaching that DPS with 40k HP, no class mastery passives and the 33% WD modifier. To claim that WW is somehow similar to builds in previous patches is an absurd statement.
Arvedia
thesarahandcompany wrote: »Did you not read? There's was initially no guarantee or promise made.
https://www.elderscrollsonline.com/en-us/news/post/66701?utm_source=chatgpt.com
"The traditional 4v4v4 game mode will no longer be available for queues; however, it may return in the future for limited times during special mini-PvP events. This new two-sided format also includes seven brand-new maps to battle your fellow players within."
Ever since the advent of 8v8/4v4 there was never any promise. You’re frustrated, which is fair but this isn’t something ZOS actually promised on a timeline. That's your fault for believing that out of your own hope to see something change that you wanted to see changed. Back in January they said 3-team BGs may return, likely in limited-time events. Not as a permanent feature. Not tied it to Seasons, April, or any specific update. That wasn’t a rollout announcement. It was basically “we’re exploring bringing it back.”
So the April roadmap not including 4v4v4 isn’t them delaying a promised feature. It’s consistent with what they’ve said the whole time. There's a communication issue, sure, but not a missed deadline.
Right now 4v4v4 is clearly in test it via events and see if it sticks, not core mode returning on schedule. And personally speaking? 4v4v4 was horrible. Would not want to see it come back. It just exacerbates the negative effects of certain playstyles and lack of role-based queues that already exist in the game.