









Why are you trying to tank the damage and not avoid it with Streak and ranged attacks? I think this is the big disconnect between dueling and open world. There's also the issue that long extended 1v1 almost never happens in normal open world gameplay.can tank that kind of damage
BigPlays420 wrote: »I’ve personally never seen it, and I’ve been hit by this gank plenty of times without ever feeling like I got desynced, and I play on fairly high ping myself, around 150–200 ms. Until actual proof is shown, I don’t think anyone is exploiting anything here if the argument is just “server desync,” especially when desync affects nearly every part of PvP whenever the servers are struggling.
The much simpler explanation is that the gank’s one-GCD potential is just ridiculous, even into fairly tanky specs. More often than not, that is probably what people are dying to.
ESO_player123 wrote: »tohopka_eso wrote: »ESO_player123 wrote: »Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
So, if a lower difficulty player arrives at a DLC WB they have to wait while a Vestige is "whittling it down" for 10 min and then wait another 10 min for it to respawn? Does not sound like an MMO.
Actually it does. I started MMO's with Everquest and if you needed a particular boss in a zone it was customary to do a shout out for Camp check so you either waited or did something else. Sometimes very rarely you could group up but the item you needed for said quest was RNG and only one dropped at a time (brings back memories of camping for an item called flowing black silk sash which I needed for my monk at the time).
ESO is not Everquest, and it has never had any mechanics like that or any mob tagging (at least to my knowledge). So, what was proposed would be a drastic change for ESO.
ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.