What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
Again, it's not about there being a meta and everything else. It's about the meta being SO FAR above everything else that you're left with no choice. Back when I still did trials, I ran off-meta classes/set-ups and still performed in the top couple DDs in my group. The meta existed, and has always existed, but the difference was more negligible which allowed people some wiggle room to play outside of it. That is no longer the case.
In other words, devs should not be held responsible for the choices we make that lead to poor performance of the builds we create. At some point, we need to look in the mirror. If a build is not performing as well as we would like and other players are doing better, we need to make changes to our builds to bring them closer to the damage we want.
True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
gamergirldk wrote: »Just need to be removed altogether.
What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
Again, it's not about there being a meta and everything else. It's about the meta being SO FAR above everything else that you're left with no choice. Back when I still did trials, I ran off-meta classes/set-ups and still performed in the top couple DDs in my group. The meta existed, and has always existed, but the difference was more negligible which allowed people some wiggle room to play outside of it. That is no longer the case.
I apologize. I should have been more specific.
Yes, crappy builds can and will happen. They have all along. Even in games with more rigid build systems, people can still create builds that very much underperform.
I recall helping a member of a casual guild I am in who was parsing and testing a new build. He was doing a fraction of the damage possible with the class he was in. I offered to connect him with the top player for his class to help him with his build. He declined, saying he was happy with what he had.
In other words, devs should not be held responsible for the choices we make that lead to poor performance of the builds we create. At some point, we need to look in the mirror. If a build is not performing as well as we would like and other players are doing better, we need to make changes to our builds to bring them closer to the damage we want.