Horace-Wimp wrote: »I've been at 1000 TCs since January and always destroy any new ones that I get. Been playing ESO for nearly two years now and still have NO idea what they are for or how to use them. Am I missing out on something important? /shrug
IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?
Hello, just wanted to say Ive gotten stuck in a few walls and also some bridges, just got knocked in there and couldnt get out. The "Get me Unstuck" feature in the help menu works in Bg's. It kills you so you can respawn just as tho ko'd by an enemy player.
Erickson9610 wrote: »In other words, Companions should have no issue with what corpse abilities we use on them, because they're dead — and we're expected to be able to do those same abilities on them when they die again. We can use one corpse ability on a slain player each time they die; and when they die again, we get to use another corpse ability on them.
What is wrong with sets being equal but different?
Why can’t we have that?
IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?
it can be "prepared" and healed up LMAO.
about undodgeable/unblockable stuns: streak, fossilize, javelin isn't an issue for you, but charm is?
learn to deal with it guys, if you lack of skill, then don't ask someone to make it easier for you.
IncultaWolf wrote: »I lost count of how many threads there are about this issue at this point. My main problem with it is the fact that it cannot be blocked and cannot be roll dodged on top of the 70% snare and huge aoe leaving little counterplay. I think it's doing too much compared to other class mastery scripts and I'd rather see something like an increased cooldown or lower resource restore than just nuking it.
I remember doing a battleground, and it forced my character into a wall, and I had to sit there until the game ended. Couldn't take damage or cast abilities. They changed the old fear mechanic a long time ago for the same reason because it would make your character run away and cause you to get stuck. Just apply battlespirit to the script so it stuns instead of charm perhaps?