Since everyone got hung up on my "instant gratification" comment, 1 in 4 chances is pretty well instant gratification
It's literally definitionally not. 1 in 1 is instant. 1 in 4 is anywhere between 1 and infinity though the odds of it reaching infinity are ~0, it doesn't mean you get it in 4. Nor is there a difference in the reward.
Currently boss leads have a drop rate between 5% to 10%. So statistically getting it within 20, doesn't mean it won't take you 82 kills of Timershade, or 73 kills of the Voidmother.
The 25% I suggested in my OP is the last in a long line of suggestions. I've suggested dynamic drop rates, capped drop rates, leads as rewards - all ignored with zero comment.
There is not even 1 in 1.
The current wisdom is that since the release of Gold Road the first instance of every lead - at least when it comes to mythics - is 'guaranteed'. This holds true most of the time alas in one of my accounts I had to run HoF three times to get the lead.
How did this happen when other players in my groups did get it (I run LootLog and I could clearly see 11 instances of the lead dropping) I have no idea.
But if 'guaranteed' under who knows what circumstances can become 'high chance' what happens when 'extremely low chance' hits that set of unspecified circumstances?
As opposed to let's say FO76 where one can quite easily 'datamine' the levelled lists (or could anyway, I quit after burning out in the closed beta of Wastelanders, compounded by the realisation that they were never going to implement modding in any meaningful way) in the case of ESO this is completely opaque to the player; there is no way to tell if there is something awry (in the case of FO76 they famously have set the 'chance to drop' in levelled lists to negative on at least two occasions I can remember) at work unless the devs come forward and say 'we looked into it, we found something awry and we fixed it' and then players can confirm that it was in fact fixed (it would not be the first, second or even fifth time that players have found something unintended with drop rates, including something not dropping at all, and the dev's default reply has been 'we have looked into it and everything is fine' only for a few hours/days later come back and contradict themselves).
IMO this whole system needs a 'deep dive' and a serious QoL pass because for everyone that is not a glutton for punishment it is a reliable source of frustration rather than entertainment.
Urzigurumash wrote: »NB needs huge buffs. Easily all its tooltips could be tripled and it would be still be lightyears behind the PVP God Classes like Necro and Arcanist
Did you describe the burst of Nightblade as Incap + Surprise attack instead of Merciless Resolve, the hardest hitting skill in the game? Dragonknight is the king of burst without contest; but Nightblade is and will be even moreso the 2nd best burst.
I am not at all concerned for Nightblade burst or gankers, because they will shred as always. I am concerned about what lies outside of this. What will you do in an age of wing spammers who half your spectral bow's damage and have far beyond 30k HP? If you cannot burst them (no ranged class currently can. Traditional Sorc suffers in this same regard) then they get up and heal to full.
Every other class you can most likely eat up, except toxic Wardens who break things with Shimmering Shield. But what other playstyle do you have besides burst? That is the real question, and I think Nightblade is in this one-sided category and has not many (strong enough) options outside of that. Surprise Attack is top 3 of the best spammables in pvp, but you will not pressured a meta HoT build with this alone.
@Urzigurumash 😂
@Prionyx On a serious note though NB is easily the second/third best pure class. It had one shot potential prior to class masteries, now it has even more crit damage.
They increased the NBs crit damage cap, now even on all impen you will be getting hit like you aren’t wearing any crit resistance
Since everyone got hung up on my "instant gratification" comment, 1 in 4 chances is pretty well instant gratification
It's literally definitionally not. 1 in 1 is instant. 1 in 4 is anywhere between 1 and infinity though the odds of it reaching infinity are ~0, it doesn't mean you get it in 4. Nor is there a difference in the reward.
Currently boss leads have a drop rate between 5% to 10%. So statistically getting it within 20, doesn't mean it won't take you 82 kills of Timershade, or 73 kills of the Voidmother.
The 25% I suggested in my OP is the last in a long line of suggestions. I've suggested dynamic drop rates, capped drop rates, leads as rewards - all ignored with zero comment.
ApoAlaia
GeneralGrundmann wrote: »Well, yeah, would be nice to know.
But it will be quite some time until crossplay finally arrives and I would prefere a FAQ with some final decisions short before the release of crossplay instead of planned and/or work in progress updates now.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas