First, and most importantly IMO, PVP in MMOs is supposed to be hard. There are simply players who are better than me and will kick my butt everytime I run into them - that is just a fact. I know there are people who if I try to 1v1 them I'll get dominated everytime - and that is perfectly fine and healthy for a game. Having a skill gap forces me to want to improve, look at logs and figure out were my weakness is, etc. It's the same as hardcore trial groups who min/man the crap out of things.
Most of your post is absolutely okay. No, it is good, actually. The only part I disagree is the quote here. Strongly.
Most sports are organised in a way where beginners and pros don't compete with one another. The pro would be bored and the beginner just frustrated. If a good player breaks this rule to take advantage of the skill gap, he is considered a bad sportsman. Quickly nobody - neither the noobs nor the pros - are playing with him.
GH until now is that: You get killed without having a chance to counter it as you lack experience. If you're lucky, someone is resurrecting or a camp is up. Most often you are not. You have to ride. You arrive and get killed fast. If you arrive and aren't ganked on your way. You ride again. Until you don't and just give up. It would be okay if this would happen every now and then. Bad luck on the battlefield. But it happens all the time. The time needed to close the gap is too much for me and for many of my friends. So we don't play the mode. I accepted this long time ago (except painful events to get some stupid goodies because I refuse learing from my mistakes) and was very surprised to see that ZoS might be working on a solution.
In your comparison to hardcore trial groups you forget the way to get there: open world, normal dungeons, vet dungeons, normal trials, vet trials, hms, speedruns, no deaths, triples starting with easy trials finishing the really hard ones. You don't have this in PVP. You have <50, empty maps and GH. You cannot say "vet trials" or "easy hms" are fine for me. I don't need more. You need to decide if you go all in or nothing.
Again: I do want GH to remain. I do want ZoS to spend time solving issues there, too. But Vengeance can become the casual mode PVP I am missing in ESO.
No, which is why I am asking for buffs tied to its blood-fueled subtheme, such as bleed dot synergies, hp regen synergies, stronger lifesteal, etc and to various brawler style NB specs like "sap tank" or the old axe bleed pressure DDs. They can do this with Mastery.you want to keep class dead for this much time
The inflated crit stats can stay gone forever. Good riddance. But replace them with something that would actually make the class multidimensional, not a burst spec that doesn't burst. Even something like a poison dot synergy (matching the assassin theme) could be cool.
Senducs
Yes I understand that the other classes are stronger than NB and that its kit is lacking. This is why I am asking for NB buffs that are unrelated to crit or burst. So long all its power keeps getting tied up in something that can't realistically ever be balanced (you either one shot your opponent or they live and you do jack nothing), it will remain a frustrating pile of junk.How is it designed around burst if it has no burst? Please read my post