Erickson9610 wrote: »
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
moderatelyfatman wrote: »Yep, preaching to the choir here.wolfie1.0. wrote: »I just want my combat to feel rewarding and be able to show progress. Here is how I feel like ZOS treats combat.
I feel like I am climbing a hill to reach an objective and anytime I progress up the hill the path I take gets blocked by some arbitrary change that ZOS does, and every so often they lure me back up the hill with some enticing change, only to block the path again. It feels like im trying to invade a castle where the engineers I hired to open paths for me are instead impeding my progress while offering occasional good results.
Like yall should be helping us reach the top and excel, but dont want to put through the effort to do so.
Case in point. The suggested skill choice guides are out of date for new players and don't offer any real build value. Yall dont even update those to help players out. There are stats that still dont make sense and are not explained in game (crit rating vs % as one).
I can only get kicked down the dps progress hill so many times before I just won't climb it anymore, and many have either done that or just left.
I remember when the meta changed every three months and people were spending a ridiculous amount of time and gold in keeping up with it.
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