Four_Fingers wrote: »SaffronCitrusflower wrote: »Four_Fingers wrote: »When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed.
PvP mains don't complain about getting killed unless it's from lag or a bug.
I was talking about PvE Vengeance players, the cause of this mess.
SaffronCitrusflower wrote: »Four_Fingers wrote: »When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed.
PvP mains don't complain about getting killed unless it's from lag or a bug.
katanagirl1 wrote: »katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
New players
1. Have no money, so they need to loot trash to have any money at all.
2. Don't know what they should keep or not. You are kind of imputing a level of game knowledge as to what to keep or not that new players don't have.
3. Unless they spent $50 on a vendor summon, will spend a lot of their time not being able to even pick up trash loot or going repeatedly to town.
The price of bag space and bank space has been dramatically reduced. What more should be done?
Inventory management is an issue in any game. I started ten years ago and didn’t find it a problem and I did daily crafting writs and didn’t have eso plus for 2-3 years.
Inventory management is very easy in XIV and other MMOs I've played. It's actually really hard to run out of inventory in that game as an early-game character. This game more than any other I am aware of inundates you with different items to loot. It's a lot.
Having inventory issues is a common complaint, and while you had the patience, knowledge, and desire to overcome them a lot of people will just not find it worth the hassle. Which is the point of recurring threads like this one here and elsewhere.
albertberku wrote: »Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%). You can use Shalks instead of Heart of Flame or Blastbones in another damage/burst line. You can use another glyph and one other trait than your friend. Does it really change your build or playstyle meaningfully? And everything else i listed are just used by all three of these. From medium armor to weapon dmg stack to speed cap unlimited sprint to high hp to unlimited sustain to godly dmg to crits/ block healing, extreme burst/proc sets. Just the same OP playstyle and build.Call me crazy but looks like you listed 11 different ways to play…
I am going to give you an example about what i mean. Before hybridization patch and all the chaos afterwards, there used to be 12 playstyles. Each class with stam and magicka versions. Magsorc played differently than stamsorc, stamblade was deadly but squishy, had hat shade gameplay. And then there was magblade with cloak and resto shield for healing when in cloak. There was Templar that could block and heal better than everyone else staying alive in dense areas. Magsorc could run away with Streak. And then there was DK which was master of DoTs and could burn you if you get close. These are the different playstyles. Today you just slot medium armor and damage lines, stack weapon dmg and crits and just sprint at your opponent at speed cap to hit them with 5 different abilities at once without any gameplay whatsoever. You get hit by stupid unrealted combos like Snipe + Overload + Crushing + Pulse + Crystal Weapon + Winterborn in a single GCD. Why?
BardokRedSnow wrote: ».Maximus_Mordred wrote: »ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Pot, meet kettle.
if greyhost is the pot, ironically vengeance is a very small kettle. A minority, of a minority trying to attract a majority (PvE) that despises competitive play in the first place.
Whoever thought it a good idea to attempt to make pvp more competitive and balanced by stripping everything the game's been known for, to appease people who hate everything about competitive play... really needs to be studied. Especially since all they actually did was make it a numbers game zerg fest even more than Greyhost ever was.
The only people who will stay in vengeance long term are the same ones who occupy the now dead ravenwatch, BR and below 50 campaigns. Jaded bitter pvpers that just wanna zerg, and pvers that just want their tier 3 rewards.
From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.
Attorneyatlawl wrote: »ItsNotLiving wrote: »Why do people even want an alliance locked campaign?
I don't get why people want an unlocked one. I made all of my toons the same faction at launch with pvp in mind. Why would you want to play multiple sides of the same war? Doing so used to be considered cheating in older mmorpgs and was heavily looked down upon.
That all said, greyhost queues are a good reason for there to he a second normal campaign that isn't vengeance.
For some people, PVP is about PVP combat. Not faction or alliance related roleplay.
The best way to find fights is to play the underdog faction, which tends to change a few times a year. Even further, it is very refreshing to swap to another faction and fight players from your previous faction who you'd never had an opportunity to fight before.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option.
My wife and I hate the new Tome system. It's overly complicated and the rewards are lackluster. I feel like ZOS is twisting my arm to buy premium, as otherwise I can't spend all my tome points. No thanks.