LittleLionLeone wrote: »Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.
8v8s spawns are usually big to where they have multiple exit points. Spawn camping really isn't a problem in 8v8. 4v4 is an entirely different beast.
But you really shouldn't be staying in spawn, if you're team is being spawn camped then odds are the match is already over anyway.
CoolAsh
LittleLionLeone wrote: »Alternatively, add more varied spawn points across the maps. This would prevent players from constantly being spawn-camped or trapped at the doors right after respawning.
8v8s spawns are usually big to where they have multiple exit points. Spawn camping really isn't a problem in 8v8. 4v4 is an entirely different beast.
But you really shouldn't be staying in spawn, if you're team is being spawn camped then odds are the match is already over anyway.
First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.
So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.
I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.
That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.
The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?
It's not adding up logically.This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.
I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.
This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.
This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.
The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.
The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.
Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.
If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?
These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?
All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.
Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.
spartaxoxo wrote: »Yeah the player cap needs to be increased and instances need to be closed once they're emptied so that you don't port into empty ones.
I suspect this is the most popular event they have ever had and their instancing tools weren't prepared for so many doing it at once.
TX12001rwb17_ESO wrote: »Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.
Hi all, I'm fairly new to this game, and this is my first post here. (Only been playing for about a year) I mostly PvP, and I've really been struggling to fight the Pulse Blades players. I'm running 35k health, max resistances, two of the blue defensive CPs, and I'm still being melted. Does anyone know of a viable counterplay to this type of build?