BardokRedSnow wrote: »This lifecycle of the game needs it plain and simple, the Steam charts show that well enough despite comments about PCNA and PCEU population.
New mythic is interacting very strongly with shock damage and therefore bloating sorc numbers. Anyone not running this mythic is also being pushed down. I would have preferred if they added a proc limit to the new mythic instead of trying to balance the sorc class just for that one item.
Monolith is just another parse set now like siroria let's face it. Dummy cheese, but not useful in a lot of content. Monolith in current form without reliable spammable to proc this set should imo just have stayed at 600 spell damage until rework. This nerf was needed, but is way ahead of its time.
Also not a fan on how much hinges on specific playstyle or key skills. Let's say I do not want to use liquid lightning for what ever reason. Well too bad you cannot proc monolith reliably and less mythic procs. One skill change and things already start to fall apart. All of the above interacts with eachother in a specific way, and mastery system is a big win in general but I wish these outliners could be addressed somehow rather than flat nerfs that affects the class in general.
The nerf to Stativ Rev was needed imo, so I guess i'm just not happy to see monolith changed in addition. Just a reminder that a specific combination is very strong, but the moment you opt-out of one of those you end up on the losing end.
I really hope the rework will be decent because much of the friction is actually also caused by the current sorc kit.
Isn't the entire point of the mythic though to have high powered status effect synergy? How would you even go about nerfing that while avoiding making it lame.
I'm not gonna rain on this effort. While most Sorcs I've known from Cyrodiil are so massively overpowered no one can play against them, I've actually found parts of the Sorc class incredibly useful for other things. I've seen how annoying these DKs are now, and I don't care for most of the DK animation either tbh. It's hard to keep track of whats going on. Figures they'd come for Sorc sooner or later.
Best of luck with any effort to keep the class from getting the necro treatment, that is to say being broken with features we all liked getting ripped out then leaving it broken on the shelf for years now. While ignoring anyone who didn't go along with it, just like changes they made to jabs and flurry. Which are still broken and awkward. Just imagine them doing that to an entire class now.
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
Now that a version of Cyrodiil will be available with pre-made load outs and builds, it's time to do the same for trials, arena's and trifecta's.
I shouldn't have to take the time to create a build, do a parse or anything to complete the hardest PvE content. If I don't have to have gear and builds for PvP I shouldn't need it for PvE either.
Fair is fair. Lets have it ZOS. You owe us vengeance mode for trails, arenas and trifectas now too.
This is not a troll post. I'm totally serious. If PvE players don't have to make builds for PvP, then PvP players shouldn't have to make builds for PvE. I am totally serious with this post.