robwolf666 wrote: »Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.
CameraBeardThePirate wrote: »Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
I disagree that the set is problematic. You said it yourself, status effects are overtuned. I think Serpent's is a fun and unique design for the set, and nerfs/reworks should be pointed at status effects themselves.
Ele Sus is also somehow still an absurd ability for 0 cost. If you couldn't get 3 status effects just for throwing on an already meta weapon on your backbar, I don't think Serpent's would be nearly as strong as it is now since you'd have to source those status effects elsewhere.
CameraBeardThePirate wrote: »Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
I disagree that the set is problematic. You said it yourself, status effects are overtuned. I think Serpent's is a fun and unique design for the set, and nerfs/reworks should be pointed at status effects themselves.
Ele Sus is also somehow still an absurd ability for 0 cost. If you couldn't get 3 status effects just for throwing on an already meta weapon on your backbar, I don't think Serpent's would be nearly as strong as it is now since you'd have to source those status effects elsewhere.
FurryCandyHearts wrote: »how much of this must i do to get the house?
Nobody is "passionate" about a specific set though. I like MDW but it's nothing compared to say, the entire StamSorc class, or the whole of dual wield melee, or the entire dot pressure playstyle. There are dozens of other sets that functionally do the same thing as Relequen, without breaking the game. Sets are interchangeable, they go in and out of the meta all the time.I care and I don't ever want someone passionate to quit something they are passionate about. Things tend to fade when no one is passionate about them.
Alchimiste1 wrote: »WW seems fine on pts
This is awesome feedback! I type out pages worth of clearly separated sub-topics with genuine feedback and everyone else just drops some random ‘player parse’ from the depths of despair or ‘nerf work good’ comment and this seems to be what they are looking for. 🙃
In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.