jle30303
CatalinaWineMixer2 wrote: »I dont know that its possible to really stop Zergs. Or even ball groups. I dont like to compare games because its not really fair to the developers. FFXIV has the right idea, Frontline is a large scale PvP but assigned at random by factions. Its similar to Eso 3 vs 3 team battlegrounds on a very large instanced scale with 24 man teams instead (Might be worth a limited BG campaign test). They are full of surprises and fun. With similar skill/Class rules as Vengeance.
It still isnt Cyrodiil though and there really is something special about Cyrodiil. There is also PvE stuff in Cyrodiil so it is more than just PvP. The idea of Vengeance is large scale PvP. And a rules based order for fair play. It achieves this.
How do we really prevent them (Zergs)? We would have to find a way to have people placed by the system rather than people choosing or simply switching at will when they feel like their alliance is losing. And it would prohibit people from playing with their guilds/friends or from alliance of their choosing. Basically the developers would have to assign us by the rules of their choosing. I honestly dont know what the answer is concerning that but it is an issue as far as Vengeance.
Vengeance is a good thing. I have played it every time it has come about. My Guilds have do and will. I am excited to see the finished product and even more excited that my Guildies will be there once again. They will not PvP anymore otherwise.
I still do play GH but when Vengeance is permanent, im probably going to be done with it. Its a no rules, out of control dps meta pond. With the same people splashing around in it. Its not really our characters in there anymore anyway, they all have special stipulations that only work or dont work in PvP. Even the gear does. Build the build and do it until your hands hurt. Thats boring and painful after 10 years.
albertberku wrote: »Bro, you are going to make them nerf Sorcerer in PvP for real, with your "i am sorcerer main but it is broken" posts. It is not considering what builds you are fighting against in cp, proc, subclass game modes. They are all equivalently broken. They are just bringing Sorcerer to that level. But you are being really loud about that they shouldnt do it. At the end we will have a nerfed Sorcerer and not touched DK or Subclass builds. So, i wouldnt be that loud about Sorcerer changes being broken if i were you, because it is not true when you compare it to the builds you fight against.
Status Effects generally don't have a cooldown, the upfront hit will refresh whenever it's reapplied, so it's still a damage boost.Doesn't BB already put diseased on target?