Pixiepumpkin wrote: »What caused my wife and I to quit? Subclassing.
What will bring us back? Remove subclassing.
Altyri
Artisian0001 wrote: »MincMincMinc wrote: »Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.
The issue with live GH cyrodil is the game itself. To fix it involves cutting out half the sets in the game, cutting down on proc effects like poisons, status effects, passives. Then gutting skills so they dont have multiple paragraph parts to them. Major rule changes would have to be reverted like how over time effects used to not stack. Tons of other game design needs to change like how everyone moves 2x the old run speed and mount speed letting players not get ganked. Groups easily converge without being split up by gankers and side objectives artificially spreading the population out.
Its quite literally making a new game from scratch at this point. Which is where many hoped vengeance would lead to, but no plan from zos has been released or discussed to this extent.
Vengeance was made to give a new experience to PvP but the main reason was to address performance issues and allow more people to play, so the main issue isn't balance but performance that should be addressed, and fixing the issue of memory leak which has existed for such a long period of time, just that issue alone would make performance day and night.
noxdave






SeaGtGruff wrote: »allochthons wrote: »Please be very careful with this. I use that trick when doing my IC quests, and when in Cyrodiil doing solo things like questing. I don't think I've ever used it in a PvP battle.Q. What do you think about the ability to leave a battle that is unfavorable for you with impunity by simply moving to the Imperial Sewers and back during the battle? Is it fair? - Noreno
A. We can confirm we’re looking at adjusting this, but we don’t have any specifics to share today. We will keep you updated as we have more info.
If I have to spend my AP to buy the travel tokens, or lose 50% of my tel var to death porting (much less run back through the sewers to be able to leave IC), I'll stop doing what little I do right now in PvP.
I'm not saying it doesn't get abused or that it doesn't need updating. Please just consider all the ways it is used.
Can we actually use this to get out of a battle? I mean, if we're actively in combat. If we can't join a queue while in combat, how can we queue to IC as a way of getting out of a fight that's unfavorable to us-- unless we aren't actually involved in said fight in the first place?
Besides, blood porting is a lot faster than queuing back and forth between IC and Cyrodiil. Plus, blood porting lets us respawn at any friendly keep or outpost that isn't under attack, so it can be a very quick and convenient way to get to a keep that's just been cut and is about to be attacked, or to reach a distant friendly keep or outpost that isn't connected by Transitus Network when we want to get to an enemy keep, resource, outpost, or town that's on the far side of the map.
So I'm inclined to think that this "queuing to IC to escape an unfavorable fight" scenario is probably a lot less common than some people feel it is. I think it's more likely to be used as a convenient way to get out of Cyrodiil entirely when we want to go do other things in the game, or used by players during Mayhems as a way to quickly grab their event tickets or reward coffers in Cyrodiil and IC without having to get involved in PvP situations that they don't enjoy (and then leave Cyrodiil and IC entirely once they've got their tickets and reward coffers). I've read that there's an addon which helps make queuing this way a lot faster and more convenient, and seen claims that some players use that addon to escape "unfavorable fights," but I don't see how that could be as big of a problem as claimed.
In my opinion, queuing out of IC or Cyrodiil should not be something that can be interrupted by enemies once the queue has popped and been accepted. I would personally be okay with there being some sort of brief "wait time" of, say, a few seconds between requesting a queue and actually getting placed into said queue, so players can't abuse that addon by "insta-queuing" out of an impending attack by simply pressing a key in the brief moments before an incoming enemy player can attack them, but removing the ability entirely would be a mistake in my opinion.