





SeaGtGruff wrote: »allochthons wrote: »Please be very careful with this. I use that trick when doing my IC quests, and when in Cyrodiil doing solo things like questing. I don't think I've ever used it in a PvP battle.Q. What do you think about the ability to leave a battle that is unfavorable for you with impunity by simply moving to the Imperial Sewers and back during the battle? Is it fair? - Noreno
A. We can confirm we’re looking at adjusting this, but we don’t have any specifics to share today. We will keep you updated as we have more info.
If I have to spend my AP to buy the travel tokens, or lose 50% of my tel var to death porting (much less run back through the sewers to be able to leave IC), I'll stop doing what little I do right now in PvP.
I'm not saying it doesn't get abused or that it doesn't need updating. Please just consider all the ways it is used.
Can we actually use this to get out of a battle? I mean, if we're actively in combat. If we can't join a queue while in combat, how can we queue to IC as a way of getting out of a fight that's unfavorable to us-- unless we aren't actually involved in said fight in the first place?
Besides, blood porting is a lot faster than queuing back and forth between IC and Cyrodiil. Plus, blood porting lets us respawn at any friendly keep or outpost that isn't under attack, so it can be a very quick and convenient way to get to a keep that's just been cut and is about to be attacked, or to reach a distant friendly keep or outpost that isn't connected by Transitus Network when we want to get to an enemy keep, resource, outpost, or town that's on the far side of the map.
So I'm inclined to think that this "queuing to IC to escape an unfavorable fight" scenario is probably a lot less common than some people feel it is. I think it's more likely to be used as a convenient way to get out of Cyrodiil entirely when we want to go do other things in the game, or used by players during Mayhems as a way to quickly grab their event tickets or reward coffers in Cyrodiil and IC without having to get involved in PvP situations that they don't enjoy (and then leave Cyrodiil and IC entirely once they've got their tickets and reward coffers). I've read that there's an addon which helps make queuing this way a lot faster and more convenient, and seen claims that some players use that addon to escape "unfavorable fights," but I don't see how that could be as big of a problem as claimed.
In my opinion, queuing out of IC or Cyrodiil should not be something that can be interrupted by enemies once the queue has popped and been accepted. I would personally be okay with there being some sort of brief "wait time" of, say, a few seconds between requesting a queue and actually getting placed into said queue, so players can't abuse that addon by "insta-queuing" out of an impending attack by simply pressing a key in the brief moments before an incoming enemy player can attack them, but removing the ability entirely would be a mistake in my opinion.
Horace-Wimp wrote: »Not everyone plays ESO through Steam.
karthrag_inak wrote: »not this again. in 2017 eso was not on epic launcher. now it is.
langewapper wrote: »thanks used this build and it is really good
playing this game from the start (skyrim) and that barr swap never worked well
oakensoul is the best !
MorallyBipolar wrote: »Grey Host has been part of the game since inception (maybe not with same name). ZOS should fix the game they created not waste time creating something new that won't help their business in any capacity.
ESO was originally marketed as a PvP game too, Cyrodiil was literally the endgame.
It sure was. Now ZOS is refusing to even try to fix Grey Host, which was an original part of the game from the beginning.
So a few points here.
First, ZOS should fix the PvP they originally designed into the game. They can fix it. It might take some effort or investment they don't want to make, but it can be done. They've done it before. They can do it again. So ZOS stating they're not even going to try fixing their product going forward is a vendor saying they're selling a product they're not going to support. This is obviously a highly self destructive business and public relations decision.
Second, if ZOS can't make their premier PvP work smoothly and reliably as it is now, they're not going to be able to make some other new system work smoothly and reliably either.
And third, if the last three days are any indication, essentially nobody will play vengeance with or without an alternative. The last three nights prime time PC NA has been pop locked for Grey Host and vengeance hasn't even filled one bar of population. Almost nobody likes vengeance.
Any investments into vengeance should be ceased immediately to save resources so ZOS can invest in actually fixing their game as opposed to creating something totally different. I mean, what's happened to all those "THEY'RE WORKING ON IT!" explanations and commitments to the player base?