There are also webbed people that you can free with the grapple. They're enemies, though, but they drop nice loot if you kill them after freeing them (ok, that does seem kinda wrong and ironic).
In his explainer post, code said that sometimes you also have to jump over lightning bars, but I've done two of these (i.e. in two different places on the map) now and only had the crouching variant.
So either the other instances of the race in the district have different versions, it's random and for some reason (almost?) only the crouching spawns, or they changed something from the PTS.
As it is, the Parch race is trivially easy.
Taucheranzug wrote: »EDIT:
Just found "Unstable Creatia" in The Parch myself (didn't have a quest for it), crouched through a couple of barriers and got the "race completed" message. That was below easy. No idea what the ZOS devs had in mind when they were designing this...
Taucheranzug wrote: »In his explainer post, code said that sometimes you also have to jump over lightning bars, but I've done two of these (i.e. in two different places on the map) now and only had the crouching variant.
So either the other instances of the race in the district have different versions, it's random and for some reason (almost?) only the crouching spawns, or they changed something from the PTS.
As it is, the Parch race is trivially easy.
I beg to differ. While my first run was actually really as easy as you described (just running through while crouching, nothing else), my 2nd run today was way more difficult (by the way, only the first race per day in a district counts towards e.g. the Golden Pursuits, while at the same time raising the difficulty). You still have to move forward in crouching mode, but now you have to jump over some of the lightning bars (the ones that have that "veil" below them), otherwise, you die and start again at the beginning. Also, you can't take your time because if you wait too long, those fires are gonna get you.
Looking forward to doing this for the 3rd time (Golden Pursuits award awaits...), let's see if it gets even more difficult then.
Best
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.
So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.
So indeed, Font of Power needs a considerable buff.
Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.
Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.
You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.
Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.
Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.
Then build stamina
I'm not even memeing, i know you know that people did this in pts and had great results
Those I saw did not have great results. Building stamina makes no sense at all either. With magicka you can make the point that wards scale only off of it, but for stamina there is no such reason.
But go ahead and gimp your build. It won't be my problem that you do not understand how bad building for magicka is and you wonder where your damage is.
I told you to build stam and you are again trying to talk about mag again? You dont have to build magicka, no one is forcing you.
We are no longer bound to ward for defense, we got healing soul, its one of the best burst heals in the game.
Hell i dont even use ward on my sorc on live servers. We cant have this passive be balanced for 25k resource pool while not having it be broken for the easily reachible 40k+ range
Pinktraining wrote: »WW players should stop complaining and try playing Pure NB, the worst class in the entire game, and then they will know just how powerful WW really is.
A class that only uses one bar can deal such high damage, and it's not even limited by the light attack cap, yet some people are still advocating for a buff to WW?
WW is already quite balanced; it would be perfect if we just slightly nerfed the unexpected damage buffs from shattered paths.
SilverBride wrote: »SilverBride wrote: »
You could. Shrug.
How could I? We have no control over whether or not we enjoy something. I can't enjoy broccoli just because I'd like to be able to eat is as part of a healty diet. But I can't stomach it.
The same with the Night Market. I do not enjoy content that difficult and I can't magically make myself like it.
DeathStalker wrote: »DeathStalker wrote: »
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
If you spent the next year or 2 making every dungeon and trial soloable, don't you think the people who like things hard would be throwing a fit the way solo players are now? This makes most of the people screaming for things to be harder hypocritical for criticizing solo players for just wanting to be included.
No, we wouldn’t throw a fit like solo players are. We don’t have dungeons this year and you don’t see anyone wailing about that. There’s a few comments of “I would’ve preferred to have dungeons this year” and the like, but calmly stated. Now granted, there was a thread that was about not having dungeons this year before PTS but that was before we knew what Night Market was (and thus we assumed the difficulty would be too easy).
In fact, I’m well prepared that ZOS tackling solo dungeons might mean we don’t get more dungeons for a while. I would like for us to at least get 2 next year but… suitable additions to Night Market could help hold us over. Either way, no, I don’t think we’ll be throwing a fit. Besides, there’s so much solo content coming this year… so really, the equivalent would be if dungeon endgame was wailing right now and we’re not… except to keep Night Market hard, I suppose 🤷.
People aren't complaining about no dungeons because absolutely EVERYTHING else is about group and harder play. posts like this just prove to me that none of you who like group or harder play have a shred of integrity
FurryCandyHearts wrote: »I will have to quit for good if that ever gets implemented. I don't want to hear the filthy things all of you have to say.