SilverBride wrote: »SilverBride wrote: »Well it is very unclear and I won't purchase it if I still have to use skill points to fill it in.
Why would you think you were buying extra skill points? Of course you need to actually spend skill points to use a skill.
Then what do we actually gain by purchasing the skill line?
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
NxJoeyD
SilverBride wrote: »Well it is very unclear and I won't purchase it if I still have to use skill points to fill it in.
JavaRen
ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
ItsNotLiving wrote: »By this logic they should nuke any set that any ever uses so we all use Whitestrake’s Retribution and Torug’s Pact. This set is good on one class next patch and that class is just going to be food to feed DK and Sorc. Just don’t think this set is as strong as you think is its situational at best.