get Pyrebrand to even half the level of the 17% displayed
Zero effort, Pyrebrand is braindead and can be slapped on any DK to do the same thing.
Dawg, I see no way that you are building 10 or so wildfire stacks *whatever the max number* is per player before they are dead in actual, non dueling PvP. Given that Pyrebrand damage is based off those, I am asking how realistic it is for you to see even have the max wildfire stacks on a player in PvP that isn’t a tank sitting on their back bar.
Do I think Pyrebrand should have THAT much damage, no. Do I think the damage values should be reduced, yes. Do I think it needs to be removed removed from PvP in favor of ‘on monsters’ because of its maximum potential in a duel, no.
After an hour or so I don't see it honestly. People are deleting content there quite easily, you can clear trash mobs pretty easily solo also if geared for solo play (self heals). Mechanics are pretty forgiving also, it just waits for someone who's familiar with the dungeon it's from, no hard wipes. Surely I died some when just entered and was virtually alone and geared differently, but that's to be expected idk.
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You can with the right build, they did nerf it. I think the general theme is find the group of people going through and follow them.
ok but if i wanted a group i can decide on my own -or this is Group Only content ?
if so i dont want waste my time ,got better things to do in game than f8 same tanky enemies over and over
This is awesome feedback! I type out pages worth of clearly separated sub-topics with genuine feedback and everyone else just drops some random ‘player parse’ from the depths of despair or ‘nerf work good’ comment and this seems to be what they are looking for. 🙃
Edit: this is absolutely not a comment focused on the player at-hand. In fact, it’s that it should be a non-issue.
Not good…if you don’t have the right build and know the mechanics of ESO combat, forget about doing anything in the Night Market solo. If you’re a player that enjoys PVE, forget about the Night Market, unless you want the free house.
The mobs near this boulder dash are too close and spawn with too-inconvenient timing, spoiling the puzzle, as players are unable to interact with the pads in combat. A decent fix might be to make the pads interactible during combat.
First off, the Curator dialogue topics read as though I'm meant to know about this "Night Market" even though this is the first my character (or I) have heard of it. I have to mention it to him before he even speaks of it.
Second, I've exhausted all dialogue topics he has and yet the quest still tells me to "Talk to the curator".
Is this thing broken?