There's only so much you can do tank and healer wise in group content. DPS is what guarantees something to be cleared, and since being a DD is the easiest role for someone to do in the game, making a class do more damage is not a bad thing. Essentially, an increase in DPS is a buff for healer and tank roles since it makes them take less pressure. The less time the fight takes, the less "clutch" heal and tank moments you need.
Also, it's not like DK is a bad class tank wise. They were given a skill that allows them to permanently block which trivializes the sustain portion of the role which is probably the hardest part about tanking. The class mastery passives are also going to give them a group wide major berserk and protection buff. They also have a templar rune skill which grants major protection and a heal over time. They're doing just fine there.
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
Far from it. What you'll see is "one build to reach the cap with the least effort" taking over. Even more cookie-cutter than it is now.
The point is for the sweatiest of the sweats to spend dozens of hours testing and optimizing the Next Most Broken Thing so that they can run into Cyrodil at the earliest possible time and gank people before any1 else catches on