TiberiusZolcor wrote: »spartaxoxo wrote: »There are no guilds necessary. There's tons of groups in the group finder, it's literally an unprecedented amount of activity for that tool.
To use the group finder go to Open Main Menu> Activity Finder > Group Finder
The reason there's not a lot of people using zone chat is because they are in group chat, either with pickup groups or guild groups.
That's an issue for me since I'm a solo player as well as a Guildless player. I would have to send a Whisper to random players in the Night Market just to ask whether they are in a farming group for that kind of content, and that could eventually get tiring after a while.
Only the skirmishes come close to "raid strength". The others are much weaker, and all bosses hit for significanly less than their dungeon/overland counterparts.
ZOS_JessicaFolsom wrote: »we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience.
ZOS_GinaBruno wrote: »...That said, we do want there to be a healthy balance and that’s something we are experimenting with more, in particular around separating PvE from PvP scenarios. Doing this is something we haven’t done much in the past, and we do expect there to be some growing pains. There may be times when we don’t get the numbers quite right, and this is where we’d like to continue to get feedback from all of you.
You mentioned not understanding why Sorcerer is said to be weak, and mentioned that its DPS was so high the first week.
I am quite sure the main complain people have about Sorcerer is its lack of group utility and cleave damage. Its damage having been the highest against parse dummies never had any real value to it, as Sorcerer doesn't offer the dearly needed cleave damage nowadays and also nothing unique to groups in general.
All Sorcerer offered anymore was Major Berserk through the Atronach; which Dragonknight received as a class mastery and does better than the Atronach. And the 6% spell damage from Calculated Defense or the recovery from Sphere of Influence don't do much to solve this when other classes already have more group utility to begin with, and get it boosted tremendously by their class masteries.
This is why Sorcerer is said to be weak; not because of some single target dummy during week 1. People have explained this at length in all of the feedback threads, so there is no way anyone can say they do not understand why this is being said.