spartaxoxo wrote: »It's amazing to me how a singular update not catered to solo players during the quarter that has literally never catered to solo players has suddenly become ZOS abandoning solo players. And it's not any one person, it's a sentiment being expressed many places. I have no idea where this is coming from but quarter 1 has literally not been solo content for like 10 years.
It really shows the power of ideas when they spread through groups.
Anyway for anyone worried about this, remember much of the rest of the year will be solo friendly content. And that quarter 1 has always been dungeons. I hope the sage's vault is as fun as it sounds on paper.
Could you be overly focused on this one event?
Could you?
There are thousands of hours of solo quests in this game and most events are meant for soloing. I think the rest of this year which are questlines and solo-dungeons are for solo players. Once in a while group and PvP players are thrown an event and the PvP events get complaints too.
I could be, but I am not.
Do you realize that there is very little content that a grouped player cannot access?
That PvP is unbalanced because of enhanced group dungeon rewards?
You have access to groups, you just don't want to. So don't. But that is your choice and MMOs can't design only content for solo players if they want to maintain interest. ESO has never ONLY had content for solo players and that's how it should be.
There are thousands of hours of solo quests in this game...
Yes, there's a lot of story content. The problem is that you aren't rewarded for repeating it. Dungeons, trials, and arenas have the sticker book. Daily dungeons have transmutes, and if you do the undaunted quests, you get keys.
The game offers absolutely no incentive to repeat the zone story content (main and side quests). Once a player has completed it, unless they want to repeat it on an alt (and since AwA, you don't even get achievements for doing so), there's no reason to do it again.
I don't have anything against the Night Market, and I'm not upset about it, so I don't care that a zone was added for groups (though I do object to "encourage grouping" - come on, it's 2026. Get over it, already!). But this notion that, hey, you solo players have a ton to do. Look at all the quests!!! Where's the incentive to do them once you've done them once? If there were no rewards for repeating group content except 20g and a piece of overland gear, only the diehards would ever repeat the content. But solo players are told they should be happy that they can repeat the same content for virtually zero reward.
There's only a ton of stuff for NEW solo players to do. A lot of solo players who have been here for a while don't have much to do.
Having said that, perhaps solo content coming later this year will have a repeatable REWARDABLE element to it. The story content will not. Maybe some other stuff will.
My message to ZOS: The bulk of the solo content in this game is questing, so figure out how to entice people to repeat it. Unfortunately you threw out a system that was an incentive (achievements), and you didn't replace it with anything.
And to posters who trot out the tired old, "But look at all the solo quests!!!!!" If you wouldn't repeat content for zero rewards, don't expect solo players to do so.
SilverBride wrote: »BagOfBadgers wrote: »Never had a problem with them. It's getting all to common for people to ask that content that's reasonably difficult and needs skill, gets made easier because of a them issue (I'm considered disabled as I have the use of between 1 and 1 and half hands, depends on the day + other things that keep my life “interesting”).
Sorry if this comes off Elites, but I enjoy a challenge and I don't what to say it, but "if I can do do it so can you".
I find it admirable that you are able to defeat these Dragons and that you enjoy the fights. But to clear things up, I am not asking that they change the mechanics of the fights in any way. I just want a bigger space to fight them in.
There are thousands of hours of solo quests in this game...
spartaxoxo wrote: »It's amazing to me how a singular update not catered to solo players during the quarter that has literally never catered to solo players has suddenly become ZOS abandoning solo players. And it's not any one person, it's a sentiment being expressed many places. I have no idea where this is coming from but quarter 1 has literally not been solo content for like 10 years.
It really shows the power of ideas when they spread through groups.
Anyway for anyone worried about this, remember much of the rest of the year will be solo friendly content. And that quarter 1 has always been dungeons. I hope the sage's vault is as fun as it sounds on paper.
Could you be overly focused on this one event?
Could you?
There are thousands of hours of solo quests in this game and most events are meant for soloing. I think the rest of this year which are questlines and solo-dungeons are for solo players. Once in a while group and PvP players are thrown an event and the PvP events get complaints too.
I could be, but I am not.
Do you realize that there is very little content that a grouped player cannot access?
That PvP is unbalanced because of enhanced group dungeon rewards?