Personofsecrets wrote: »I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?
My thoughts are these "problematic" sets for 1v1 egos and getting xv1'd by are small fry compared to rush of agony dictating the entire pvp ecosystem and all the 3rd order of effects from its vast use-cases.
There are a number of item sets and other things causing issues in PvP, i agree.
Rush of agony has a number of interactions that would require (and should have) its own discussion in my opinion.
I would encourage you to go do this.
If there are a "number of sets" causing issues. That technically is balance.
Reality is that it is Rush of Agony and warden charm.
frogthroat wrote: »There are dungeons in the Night Market, so those pursuits are probably meant for that, but can be completed in any dungeon I suppose.
Im very suspicious of those that can solo the night market cos i have done vet group content and this place in on a whole other level. Anyway, without actual proof from posters on these forums it's just heresay.
I haven't explored too much yet, but at least the trash groups and the Calamitous Duneripper were doable without preparation. It was fun enough, but I'll have to explore more to make a definitive statement. Difficulty was probably comparable to a Harrowstorm or a Dragon so far.
(build and screenshot directory cropped)
Day 1 of 49 isn't even finished yet.
heimdall14_9 wrote: »for over ten years they have been giving you what your asking for while taking what we got one little part of back with this away for us that like a fight where taking damage can kill us not using skills right can kill us i can run naked in all of eso heavy attacking and kill 85 % of everything overland eso puts in one place hard everyone upset wow
AdamBourke wrote: »It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...
And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?