heimdall14_9 wrote: »DietDrKelp2 wrote: »heimdall14_9 wrote: »right now i have 16 accounts with 2 being on pc rest psn they are not going to make them into one account , they are going to make it so i can play each account on pc or xbox or even psn at my choosing but they all will be their own accounts with their own account names
They did however have a dev make comments about cross progression coming with cross play and combining all your achievements, items, and purchased items would be cross progression.
LOL, I just saw your edit. For real gimme some currency if you are ripping the band aid off like that😂
dude my main psn account has all crown items , all lot box items all homes 20 toons , my main pc account has 10 toons 6 or 8 crown homes , lots of crown mounts that i have on psn , then my sub psn account 65% of them have 4 or 5 crown mounts 2 or 3 homes and 4-6 toons on them lol
You would have 3 separate accounts that can each be logged in on any platform. Differentiating logins is a much easier task than merging, so that's what they'll most likely do.DietDrKelp2 wrote: »
I see. I mean, I don't. I can compare without playing it side by side. Take old experiences and compare them to new ones.
But why comparing popularity (and how? just logged-in people? quantity over quality?) and why over such a short time (a good sample would take much longer) and why long standing systems with work in progress?
Wouldn't it be better to make a poll about the things they were actually testing + the overall experience compared to GH or other non-vengeance campaigns?
Yes. That's an absolutely fair point. That's one of the reasons I've stopped playing Cyrodiil a while ago. It was getting old. It absolutely does need a rework.
Did you describe the burst of Nightblade as Incap + Surprise attack instead of Merciless Resolve, the hardest hitting skill in the game? Dragonknight is the king of burst without contest; but Nightblade is and will be even moreso the 2nd best burst.
I am not at all concerned for Nightblade burst or gankers, because they will shred as always. I am concerned about what lies outside of this. What will you do in an age of wing spammers who half your spectral bow's damage and have far beyond 30k HP? If you cannot burst them (no ranged class currently can. Traditional Sorc suffers in this same regard) then they get up and heal to full.
Every other class you can most likely eat up, except toxic Wardens who break things with Shimmering Shield. But what other playstyle do you have besides burst? That is the real question, and I think Nightblade is in this one-sided category and has not many (strong enough) options outside of that. Surprise Attack is top 3 of the best spammables in pvp, but you will not pressured a meta HoT build with this alone.
Please read my post before texting something like this
Why didn't I take incap+merciless "combo" into consideration? Because anyone who have played PVP for at least a few weeks will always dodge merciless. It's not guaranteed, predictable and there is too much time to react. Back in the day I thought it may take some reaction, but in reality it doesn't. Found it out in a few funny ways: I tried playing PC NA for a bit where I have 300 ping and I dodged every single merciless after incap, didn't get hit a single time. But that's nothing, once I logged to duel my friend when I came back after my other friend's birthday where we had a drinking game that didn't go well for me, I guess at this point I had 1000+ ping inside my head but I still dodged all of the bow procs. It doesn't take reaction or skill to dodge it at all. But even if I would take it into consideration incap+merciless still deals less damage than db+bb+bfb, let alone DK's combo.
Anyone with half a brain will dodge incap+merciless, if you take it into consideration then I"ll say arcanist is op because arc can kill anyone if they just stand and eat their beam, because it's the same thing as not doding bow after incap
NB doesn't have any burst whatsoever compared to other classes
I did read it Prionyx. I stand by it still because Merciless being dodgable, particularly as a ranged skill, is something shared by many skills. You say that Crystal Fragments is somehow superior to Merciless, even though it has not only less damage, but has the same minimum travel time issue and gets dodged.
What should outrage us much more than this is the shameless 50% damage mitigation DK Wings (one of the most used and spammed skill) grants against both of these skills. So if you would have mentioned this, I would be with you. Otherwise, this is nothing uniquely detrimental about Merciless over any other ranged skill. Merciless actually activates faster than Crystal Fragments by the way; hence harder to dodge.
Good change. Would be good to be able to get full mats back after a decon when a set gets nerfed like this but i dont care about the mats wasted that much as long as game is in a healthier state.
Now give pyrebrand the same treatment, it does the same if not more damage and is way more stickier
And Aerie's Cry particularly could be looked at. It hits for around 4k every few seconds, so similarly to the best burst proc sets around, but automatically, every few seconds, through walls, through everything. It now even stacks. And this is leaving aside the 10% damage bonus it passively grants.
This was just a friendly test we did. Only afterwards did we notice how hard this constantly hits.
And works from backbar, probably still not good enough to beat backbar rallying cry but pretty cool set
My partner uses Aerie and Rallying Cry at the moment. He contemplates dropping Rallying for something like Pariah.
He doesn't even build particularly offensive, but can sustain around 8k DPS on me from range. (Like a dummy parse obviously; just standing still and parsing. So not altogether realistic)
This is not healthy for the game either:
DK still going to dominate PvP along with WW. Next patch's meta is going to be pretty stupid boring.
And Aerie's Cry particularly could be looked at. It hits for around 4k every few seconds, so similarly to the best burst proc sets around, but automatically, every few seconds, through walls, through everything. It now even stacks. And this is leaving aside the 10% damage bonus it passively grants.