The side by side test showed that vengeance is not going to be viable. Not enough people will play it, even if it's the only option.
thejadefalcon wrote: »The stuck-in-combat bug is, in a nutshell, an extremely complicated issue. Over the years, we’ve tried various potential fixes, only to have the issue persist. The number of factors that contribute to the “in combat” state are part of the complexity. We must check things like ongoing kill credit, monster hate lists, and more.
Oh good, it starts with a complete non-answer, this Q&A should be worth the time. /s
I've literally sat doing nothing before, safe inside an empty keep, and been stuck in combat for 10 minutes. What kills could I be getting? What monsters could be aggroed on me? Yes. If you are in combat, you are in combat. That's how the game works. We already knew that, that's why there was clearly a bug, which has been talked about for years on end now.
MorallyBipolar wrote: »spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
If they can't fix Grey Host they can't develop a new system that will work properly either.
Yep, pretty obvious if you think about it for even a second or two.
ZOS probably suffers from what's called brain drain, but that's speculation from me.
My top priority would be stable servers. Modern servers that can handle the load. Lags, skill delays, skills that don't fire at all, and things like that really spoil the fun of the game.
It happens to me often enough that I'm simply slowed down by delays.
I'm sure every tank knows how frustrating it is when block or taunt don't respond properly. When trifecta runs are ruined because of it.
The second most important thing would be to fix bugs, of course. There are so many that I don't even want to list them...
reazea
BananaBender wrote: »freespirit wrote: »I really cannot understand why so many people have got their knickers in a twist over this!!
It’s quite easy to understand.
You have these mid-tier players all trying to push content they are not ready for, being forced into builds they do not want to play because they have neither the experience, knowledge, or reputation to play something deemed “off-meta.”
They follow cookie-cutter builds from their favorite content creators, and now those creators are complaining because build videos are their job, and mid-tier strugglers are not interested in 2nd best, so they get not even a quarter of the add revenue that they would normally. Negative affirmation takes hold, and then you have those same mid players stumbling onto a forum to complain about how unhappy they are, oblivious to the incoming Class Reworks designed to help them.
“Source: dude, trust me.”
People dislike subclassing for a lot of different reasons. Trying to paint everyone who disagrees with you as the same kind of player, based on guesses and no real proof, doesn’t really help your point. It just comes off as dismissive.
Yeah, sorry. You guys don’t speak for us.
YandereGirlfriend wrote: »DragonRacer wrote: »Also, just all the more reason to largely avoid PvP, feels like, which is a real shame. But from watching threads, a lot of the mass report drama seems to happen there.
I have no comment on this thread's content but what you say is definitely not a genuine concern to have about PvP.
Nearly all drama in PvP starts with getting into someone's DMs. If you stay out of people's DMs then you stay out of drama. You can even put yourself in Offline Mode so that nobody can DM you.
Especially if you are just a casual player surfing along with your zone zerg or something, you are basically anonymous and people will leave you completely alone.