Horace-Wimp wrote: »Not everyone plays ESO through Steam.
karthrag_inak wrote: »not this again. in 2017 eso was not on epic launcher. now it is.
langewapper wrote: »thanks used this build and it is really good
playing this game from the start (skyrim) and that barr swap never worked well
oakensoul is the best !
MorallyBipolar wrote: »Grey Host has been part of the game since inception (maybe not with same name). ZOS should fix the game they created not waste time creating something new that won't help their business in any capacity.
ESO was originally marketed as a PvP game too, Cyrodiil was literally the endgame.
It sure was. Now ZOS is refusing to even try to fix Grey Host, which was an original part of the game from the beginning.
So a few points here.
First, ZOS should fix the PvP they originally designed into the game. They can fix it. It might take some effort or investment they don't want to make, but it can be done. They've done it before. They can do it again. So ZOS stating they're not even going to try fixing their product going forward is a vendor saying they're selling a product they're not going to support. This is obviously a highly self destructive business and public relations decision.
Second, if ZOS can't make their premier PvP work smoothly and reliably as it is now, they're not going to be able to make some other new system work smoothly and reliably either.
And third, if the last three days are any indication, essentially nobody will play vengeance with or without an alternative. The last three nights prime time PC NA has been pop locked for Grey Host and vengeance hasn't even filled one bar of population. Almost nobody likes vengeance.
Any investments into vengeance should be ceased immediately to save resources so ZOS can invest in actually fixing their game as opposed to creating something totally different. I mean, what's happened to all those "THEY'RE WORKING ON IT!" explanations and commitments to the player base?
LootAllTheStuff wrote: »emilyhyoyeon wrote: »LootAllTheStuff wrote: »emilyhyoyeon wrote: »I'd honestly like to see sorcerer pets become un-permanent pets lol, which kind of gives me the idea of reworking conjured familiar skills to be only permanent when double-barred.
I suspect most of the people I see in cities with a Flappy or Clammy (or both) in tow already have them double-barred, so I'm not sure how this would help?
Help what? I'd just like it reworked like this so that I can run pets on sorcerer for the DPS while not losing out on other skill slots and while also getting the luxury of them automatically visually dropping off after 20sec
Oh, I see what you were trying to say now. Are you proposing that they'd still be present just invisible after 20 s, or that they would be automatically dismissed after 20 s? (Presumably 20s out of combat rather than a flat 20 s?).
Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.